One of the really fun things about board games, besides playing them if they are really good, is that wonderful feeling when you first get a game. It’s all in shrink wrap, pristine, nobody has touched what’s inside. It has that new game smell.
What’s waiting for you when you take off that lid? You know that there are going to be a bunch of counter sheets and a board, or some cards or something, but what will it look like? And what will it look like when you have spent the time punching out everything and bagging it up?
Is there a nice place to put all of the stuff you just punched out or the cards from which you’ve removed all the cellophane? Is it an empty box without even any baggies (like the first edition of The Castles of Mad King Ludwig)?
Some games come with beautiful inserts that fit everything perfectly.
Others are Fantasy Flight Games.
(Planet Steam insert above)
Don’t get me wrong. Fantasy Flight Games isn’t the only competitor in the crappy insert tournament. But they would win a lot of years.
(Edit – 2/1/21: Renegade Games has just announced an Amazon-exclusive new version of the game that will be more racially diverse than the original game. It will contain a new group of racially diverse playable historical figures. I’m not exactly sure what that means. Does “playable” just mean new personality cards that you collect like you do in the original game? Or something else?
Anyway, this is available for pre-order on Amazon.
It also has a cool new box cover!
This is great for them and I applaud them for it.)
(Edit: This is one of my Top 25 Games Played of all Time, as of February 2019 anyway. Check out the other games as well!)
(Previously published on Game Informer and BoardgameGeek)
I’m a gamer, but I’m also a history buff.
One of my new games bought in December manages to scratch both of those itches, and it is oh so pleasant a feeling! I picked it up the last week of December and played it 6 times between then and the end of February.
World’s Fair 1893 (designed by J. Alex Kevern and published by Foxtrot Games & Renegade Game Studios) is a 2016 game that combines elements of area control and set collection, in a masterfully simple and quick game that also has a bit of a worker placement feel to it as well.
It is a game for 2-4 players, and it scales really well to all player counts. It’s not one of those “it’s really for more players, but here’s some mechanism so that you can play it with 2” games.
It goes for 3 rounds, with a scoring phase happening at the end of each round.
Welcome to the newest (until a couple of hours from now when I’m sure somebody else will start one) board gaming blog on the Internet!
I’ve been gaming heavily for the last seven years or so, and occasionally write about it on Board Game Geek (look me up here). However, I’ve been getting the urge to write more about them and I couldn’t really find a good outlet.
Off and on, I’ve blogged over at Game Informer in the User blog section. For a long time, I was a video gamer (still am, but not as much any more) and that was a great outlet for blogging about it. As my video game interest has waned, the blogging slowed down and I went through many lulls in posting.
When I finally decided to start posting about board games, I did over there. But while I know a few people enjoyed it, it didn’t really feel like the right venue.
On that point, here I am.
How many times have you been sitting there, waiting for somebody to take their turn when they’re oblivious to the game around them?
Especially in a game like Terra Mystica, the brain-burner that gives many people who are not prone to analysis paralysis the willies.
I hope you enjoy what you read here. Almost all of it is going to be board game related, but there may be some other stuff as well.
Please leave me a comment and let me know how I’m doing.