What do you do when you’re really trying to evolve but you’re just not sure if you’re doing it right?
Maybe all of the evolution that you think is happening is all in your head?
That’s where the Doomlings: Imaginary Ends expansion for the evolutionary card game from Doomlings LLC comes in.

This is the second expansion (or, if you ordered the previous ones individually rather than as part of the Upgrade Pack, the sixth or seventh, I think?) for the Doomlings card game, that wacky game of evolution where you are trying to make your species as great as possible…before the world ends.
I promise not to get existential this time.
Much.
Check out the previous reviews linked above if you want to know about the base game or the Upgrade Pack expansion.
This time, they decided to just package everything all together rather than dole them out individually.
But the expansion is still modular, allowing you to add things to your Doomlings deck as you see fit.
What does it offer?
Let’s take a look.
Read MoreWelcome back to the bar!
Apologies for being closed for so long, but we’ve had renovations going on.
We were trying to fix that jukebox that kept playing nothing but crappy music.
Along with maybe making this a more inviting place for people other than yourself to come, so maybe I might make a little money?
So come and have a seat at the bar and let me get you the beverage of your choice. It could be non-alcoholic, as we have plenty of that.
Of course, I’ve had a bunch, but when the bar is this empty, why not?
Yes, the renovations don’t seem to have helped with that part.
Let’s turn on the jukebox.

Ok! I guess we may have to have more renovations.
Anyway, what I wanted to talk about tonight is from a thread on Boardgame Geek called “Rules That Make No Thematic Sense.”
We’ve all come across some of those, even in otherwise great games.
But what are some of your favourites?
Read MoreThere’s nothing I enjoy quite like a nice lunchtime card game with co-workers to unwind after a long morning, not to mention resting up for a stressful afternoon.
Especially when there’s a bunch of Work that’s making the Day so chaotic!
Doomlings was a game that was very helpful with that.
Having read that review (you have, haven’t you?), you know that Doomlings is a card game where you are a race on a doomed planet, trying to evolve as much as possible before the world ends.
Placing trait cards in front of you every turn, you go through the ages, experiencing catastrophes along the way, and eventually the world just ends, forcing you to count up your points and wonder about the reason behind it all.
Why evolve when it’s all just going to end anyway?

Sorry.
However, if you liked the game like I did, why not add some more stuff to it?
That’s what the Doomlings Upgrade Pack does, adding a little bit of variety to the various trait cards that you can play.
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There are a couple of new mechanics but mostly it’s just variations on cards with a few twists.
Note that you can get these packs individually, if some appeal to you and not others, so I’ll link to each individual pack when I name it.
Read MoreJuly was not a great month for new to me games, but I had a feeling that August would make up for it, with a convention going on and everything.
And it did!
August was great for new to me games, with seven of them played.
That’s why this post is so late!
However, the Cult of the New to Me was not exactly happy, even with so many games played.
Why is that?
Because the oldest game played was from 2021, and everything else was either from 2023 or 2024.

I didn’t have much of an explanation, other than the fact that conventions typically bring out all of the new stuff and there wasn’t much chance to play anything else that was new to me.
Thankfully, I told them that I would make up for it in September and I already have. One of my new to me games already played from this month is from 2012!
They were mollified.
For now.
So without further ado (all of my ado was blown into irradiated dust anyway), let’s take a look at what was played!
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It’s funny how sometimes month end can sneak up on you.
I was going to hold off on writing this post for a bit, until the weekend.
Then I realized that my next game day is actually in September!
Who would’ve thunk that?
Not this guy.
So now I can actually write this ahead of time.
August was a pretty good month, though mostly fueled by the Dragonflight convention, even though I only played seven games there.
That convention is where all of my “new to me” games were played, which is why on my Sundays I tried to stick with the tried and true games to make my having to write the new to me post less taxing.
Because it’s all about my comfort.
Let’s take a look at the month that was.
Here’s the list view.

And here it is in grid view.

August was actually a pretty good month for games, not just because of the new to me ones, but also because of the older games that I played.
Thanks to the Boardgame Stats app for these wonderful pictures!
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Post-apocalyptic games are all the rage, and Radlands is yet another entry into the increasingly-crowded genre.
The question becomes, is it worthy of recognition in that genre and beyond?
Radlands is a 2-player battling card game designed by Daniel Piechnick with artwork by Delia Arnone, Lina Cossette, Damien Mammoliti and Manny Trembley. It was published by Roxley Games in 2021.
When it first came out and hit Kickstarter, it was all the rage and a ton of people backed it.
Hell, I almost did.
But something about the cost and the ability to get it to the table stayed my hand and I backed out.
I recently received it in a math trade though and I’ve already got it to the table three times.
And it is quite impressive!
Also it’s very colourful.
Almost blindingly-colourful if you object to bright colours in weird art.
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Pardon me if you’ve seen this before.
Yes, the August scenario for our Combat Commander ladder tournament is a scenario that I’ve already played twice now.
I’ve even written up one of them.
The other one happened last month, and I didn’t want to do two AARs of the same scenario within a month of each other.
That being said, that one might have been more interesting to read about than this month’s.
Not that the scenario wasn’t fun! I really enjoyed the play.
I’m just not sure how riveting the actual read will be.
You will get to see one of the most colossal blunders in the history of the game (or the most effective mind-fuck ever, you be the judge) in this post, so maybe it will be interesting!
Let’s see, shall we?
But allow me start at the beginning.
Welcome to another adventure on the Combat Commander ladder, that monthly tournament of one of my favourite games where we get to play a different scenario each month from the base game or the many battle packs/expansions that are out there.
Led by the noble Patrick Pence of Patrick’s Tactics & Tutorials fame (and he is noble! He’s now Number 1 on the ladder, which means he can’t complain about his luck anymore), this ladder gives all players an opportunity to play a favourite game once a month, and even more if you join the Discord and look for opponents!
I’m sure Tony is waiting for your call.
This month’s opponent was Ted L, who I think Patrick played last month?
Or I could be misremembering.
(Research? What does that mean?)
He’s also a first-time opponent for me and this was a tense match from beginning to end.
In “No Ingouf Around”, US paratroopers (Ted – Green) are facing a big German (Me – Grey) counterattack just off the beaches of the Normandy beachhead in 1944.

(Don’t forget that you can click on a picture to blow it up)
Like I said, I’ve played this scenario twice already and won as the Germans both times, mainly be squeaking out a VP win when Sudden Death hit.
Even though the Germans are the attackers, I didn’t really attack too much.
Could I do the same a third time?
Let’s find out.
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This past weekend was the Dragonflight boardgame convention in Bellevue, Washington.
I’ve gone down the last couple of years and used to go down before the pandemic, but this was the first year where most of my Vancouver contingent didn’t go down too.
Thankfully, I have a Seattle contingent of friends to hang out with, and I even got to meet more of them on the weekend!
I pretty much only see them annually (most didn’t go to OrcaCon last January and aren’t going to it this coming January either) so it’s always good to catch up with them.
Of course, one of that group is the awesome Sean Epperson from Thing 12 Games, a man who not only designs great games, but also somebody I love hanging out with.
This year, I didn’t play a whole lot of games, but every one of them was new to me!
And also fairly new, which isn’t going to make my cult happy.
Since all of them are new to me, I’m not going to go into great detail about them here. I’ll save that for my September “New to Me” post.
This convention is always fun, but it was marred this year by the fact that there were so few “free play” tables and tons of scheduled games.
Were they a victim of their own success? Maybe?
The Hilton in Bellevue doesn’t have the largest space if a convention is getting successful.
That’s why OrcaCon (supposedly) moved to a new venue starting in 2025.
Other hitches made Friday a bit of a slow day for gaming.
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I’ve never been to Japan. I hear it’s a fun place to visit, but that hasn’t been me yet.
While Let’s Go to Japan will not give you the feel of travelling to Japan, it will give you the feeling of planning your trip!
And then not going…but that’s ok.
It’s the planning that counts, right?

Let’s Go to Japan was designed by Josh Wood with art by Chaykov, Kailene Falls, Toshiyuki Hara 原としゆき, Magdalena Pruckner and Erica Ward. It was published by Alderac Entertainment Group in 2024.
When you break the game down to its basics, it’s a card drafting game where you are trying to match icons in certain ways and choosing which card will give you the best bonus at the end of the day.
That all sounds kind of dull, but in reality it’s…well, it kind of is.
But not to the extent where it’s a bad or unenjoyable game!
It’s just if you don’t play it right that it’s dull.
Let me explain.
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There’s something to be said for cute, family-weight games.
Sure, they aren’t always super-exciting, exercising your brain in the way that may keep it active until you’re 100 like some of the heavier games might.
But they’re cute!
Doomlings is definitely the cute, family-weight game rather than the heavy one, but that’s ok!
It still has lots going for it.

Doomlings is a 2-6 player card game designed by Justus and Andrew Meyer, with artwork by Justus and published in 2022 by Doomlings LLC.
The game is basically a race to play as many cards for points on the table as you can, and hopefully worth more points than the other players, before the world ends in disaster.
The trick is that there is a bit of engine-building as well, depending on the cards (or traits, as you are technically evolving your species every time you play a card) that you place in front of you.
Let’s go back to the beginning, though.
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