Last week, I talked about people intentionally breaking a game by doing something that doesn’t change the game state.
In the post, I referenced everybody in a game of Terraforming Mars just passing as their first action, which doesn’t do anything to make the game advance.
That made me think about games that actually have some benefit when you “pass” or end your round or something.
Then I thought “Dude, why are you wearing shorts when it’s 50 degrees out?”
I had no answer for that. I’m just weird.
I also thought “hey, that’s a great idea for another post!”
And here we are.
Many games have round structures where, when you pass, you are out of the round. You’re essentially saying “I have nothing left to do while all of these other people have tons to do so I’ll sit here and twiddle my thumbs.”
Terraforming Mars is one of those games!
But I do like these types of games for one reason: It’s a great time to say “I’m passing, so I will go to the bathroom while you all take the rest of your turns. I may be a few minutes but I know you all won’t be done yet when I get back.”

But not every game is like that.
In fact, some actually give you some benefit!
What do I mean?
Let’s take a look.
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After last month where I said that my “new to me games” list was slacking off a bit in 2026, August managed to bring six new games to the table!
That still only puts me at 46 new games where last year was 84.
I have a feeling I’m not going to make it!
But they have all been fun anyway.
If I can manage 6 of them per month on average for the rest of the year, I’ll do better than 2024.
August’s new to me games managed to squeak a final one under the wire on August 30, and it’s also the one that saved my job as cult leader.
Yes, the Cult of the New to Me wasn’t happy that every new to me game was published in 2026.
Until August 30 hit and I had a 2022 game!
They were still a little miffed, but they put down their pitchforks and torches.
I did see them flicking their cigarette lighters aggressively, though.

I should probably be better about that in September.
Who knew a cult leader was such a dangerous job?
Anyway, without further ado (all of my ado went on a trip to many lands without me anyway), let’s get started!
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There’s something to be said for a game where you’re not chasing the usual points to win the game. Where you’re just doing something and hoping you’ll win the game.
Of course, a good game won’t have you hoping. It will instead let you actively work towards that goal.
But it’s nice not to care about points at all, at least sometimes.
Basically all racing games are like that, and Into the Machine is a racing game at heart, though it is also an engine-builder!
Of sorts.

Into the Machine was designed by Kasper Lapp with artwork by Len H. Nicholas. It was published by Alderac Entertainment Group in 2026, or at least that’s when the Kickstarter fulfilled.
Quick story about how I got this, as it ended up being a gift by Alderac in exchange for an honest review, but it didn’t start out that way.
Instead, I did the Into the Machine Kickstarter solely for the expansion content for Smash Up, War Chest, and a mini-expansion for Space Base.
The description of Into the Machine didn’t entice me to actually want to spend money on it.
However, when the Kickstarter fulfilled and I got my expansions, I also got another box with Into the Machine in it.
I messaged them about it, saying I’d be willing to pay for it, ship it back (if they paid for shipping), or consider it a review copy since I do a boardgame review blog.
They said to keep it as a review copy, so essentially that’s what this is.
Now that I’ve played it a few times, what are my thoughts?
That’s what this review is about.
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It’s weird what you can find on the Boardgame Geek forums sometimes.
Usually it’s rules questions or reviews or comments about a game in a game’s forum on the site.
Many times, those rules questions would be quickly answered if they’d either do a cursory search or, I don’t know, READ THE FUCKIN’ RULEBOOK!
Anyway, that’s not what tonight’s post is about.
Occasionally there will be a post in a game’s forum that asks a question that nobody rational would ever have thought of.
It basically amounts to “what if all players did some thing that’s in the rulebook in such a stupid manner that the game state would never change and the game would never end?”
The game in question this time is Dnup, a card game from the designer of Scout that is actually brilliant.

In this game, you are trying to shed all of your cards from your hand.
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We’re halfway through the 4000s in our weekly look at games on the Boardgame Geek top games list, and things are looking up again.
Slightly.
Last week, I had only played two of the games in that century and I was beginning to despair that this series might soon be coming to an end.
But then this week hits!
And I’ve played/own…three games.
It’s a start!
Before we get into that, though, let’s follow our two experiments to see where they’re at this week.
Last week, The Game Makers (recently fulfilled from Kickstarter by Bezier Games) was at #3265.
I’m writing this on Friday night (and this is posting on the next Wednesday), and it’s currently at #3212. A gain of 53 in the space of two days.
Good! But slowing.
When this posts, it’s now at #3078, which isn’t too bad!
Slowing a bit, but that’s still just under around 150 spots in 5 days.
The other one I fully expect to hit the Top 100 at some point, which is good because I will soon own it and play it!
Wingspan Pocket was at #2417 when last week’s post went live.
On Friday night, it was at #2350. A 67-point gain.
Is it slowing down? Maybe?
Of course now it’s at #2023 so hard to say?
Another week of checking and we’ll see what happens.
These experiments are always fun, and if any hot new game intersects with one of these posts, a new experiment might happen.
So stay tuned!
This week’s list can be found here.
As ever, (make your own time travel joke here)
As mentioned above, I have three games owned and three games played in it, so at least I’ll have a little something to talk about.
I’m about at my introduction limit, so let’s begin!
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I’m actually surprised that it took the Final Girl franchise until Series 3 to do a film based on Stranger Things.
However, when they decide to do so, they go whole hog and throw in everything but the kitchen sink.
Did you think there was so much going on in that series that there was no way Final Girl could include it all?
Ye of little faith.


The Falconwood Files was designed by Mike Martins with artwork by Vincent Dutrait. It is part of Series 3 and was published in 2025.
(Need I remind you that you can click on a picture to blow it up? I didn’t think so)
I have to say that Dutrait’s artwork in this one is a lot better than in the North Pole one.
The map is actually readable and is really well laid out, though I’ll get to that when I get to the location.
I just wanted to mention that up front, because he is a great artist, but North Pole Nightmare was just really hard to navigate.
The Falconwood Files totally references Stranger Things, except of course there’s not a group of 80s kids in it running around getting in the way when they should be home doing homework.
But everything else is in there!
Let’s go with the killer first, as usual.
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That’s the sound of a medieval nation in the throes of civil war.
Also the sound of dice hitting the table!
Both sound ominous.

Rumble Nation is a dice-chucking area control game where players are attempting to take over as many provinces as possible in medieval Japan.
It was designed by Yogi Shinichi (与儀新一) with artwork by Toru Kageyama, Yogi Shinichi (与儀新一), and ヤマモトマサアキ(Yamamoto Masaaki).
It was published in 2017 by Hobby Japan.
And it is awesome for what it is.
The mechanics of the game are simple and it will take all of 20-25 minutes to play, even though there are tactical depths to the game, depending on your dice rolls.
That’s because the layout of the map is different each time, making many of your decisions depend on the makeup.
It’s not that Japan changes shape.
It’s not a Transformer or anything (RIP Peter Cullen).

No, each game, the provinces are seeded with a number from 2-12.
That’s the order they score in (ascending), which becomes very important.
Lots of other important stuff in there too.
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