This appears to be a “week before Christmas news extravaganza” but I hope to get a review done this week too (or something, at least).
However, I just stumbled across this on Boardgame Geek and I had to shout my “huzzahs!” to all of you.
It’s no secret that Architects of the West Kingdom is one of my favourite games.
Even though I’ve only used it once (damn you, COVID!), I really do like the Age of Artisans expansion for it.
I knew another expansion was coming but hadn’t heard anything about it.
I didn’t see an announcement, but I saw a BGG blog post mention this and apparently the next expansion for this awesome game is Work of Wonders.
What’s in this expansion?
Let’s take a look (at the description, since that’s all we have)Read More
Geoff Engelstein, one of my favourite game designers and people on Twitter (and also host of the Game-Tech segment on the Dice Tower podcast) was being mysterious the other day on Twitter.
“Hate to vague tweet, but got to playtest and see the final art for a top secret project from Stronghold. OMG! Y’all are in for a big treat…”
Then on December 15, he was able to reveal just a little bit more.
Let the speculation begin!!!!Read More
Long-time readers of this blog know that I’ve had a kind of love-hate relationship with the app version of one of my favourite games.
In fact, there was a point where I said that, despite me being in the beta, I was not going to buy the game.
Thankfully, Asmodee Digital has been working to make the game at least meet my demanding standards for asynchronous play.
There are a few issues, but overall it has become an enjoyable experience. (I still have to say, is there any reason that you have to choose your cards in turn order? I don’t see it. And it still needs replays for when you log in to take your turn.)
Which is why I was excited to hear that the Prelude expansion was finally going to be coming to the app!
The game desperately needs Prelude as otherwise it becomes a bit boring after multiple plays.
What does Prelude add to the game? And is it worth the in-app purchase?
Let’s take a look.Read More
(Edit: For those of you coming here from the Boardgame Chronicle article about our game, welcome! I hope you check out the rest of the blog. If you’re finding this page some other way, check out that blog for the Roman side of things. It’s also much more detailed.)
It’s great having Internet friends.
Recently, GMT Games charged and shipped a couple of my P500 games that were ready to roll.
Unfortunately, due to COVID and the closure of the US-Canada border, I won’t be able to get my copy of the two games until well into 2021. (The last time GMT Games shipped two games to me up here in Canada, I got charged duty so I decided to have these games shipped to our US mailbox instead).
However, the Internet is a wonderful place and Internet friends are even better!
My good friend in Poland, Michal who does the Boardgames Chronicle blog, agreed to play a game of Caesar: Rome vs Gaul on the VASSAL platform as a PBEM (Play-By-Email) game. We used Discord as a way to pass files back and forth and to communicate in real-time when we had to.
The game is designed by Mark Simonitch with art by Dariusz Buraczewski, Chechu Nieto and Paweł Kurowski. It tells the story of Caesar’s invasion of Gaul from 57-52 BC.
I was the Gauls and Michal was Caesar and the Romans (figuring that he knows more about wargames than I do, so would get the need to be aggressive).
How did it go?
It was my first real wargame in 25+ years, so how do you think?
But it was still extremely fun.
Let’s take a look.Read More
Another month and another COVID month where I actually have some new stuff to talk about!
Expansions aren’t necessarily the same as playing “new” games, but they are still cool, right?
You’re not one of those that hates on all expansions just because “this should have been in the base game” even though including all of that stuff would make the initial cost of the game astronomical.
Expansions can be superfluous (Editor: “oh, big word there!”). But they can also add some great things to a game.
Maybe the game works well without the expansions, but maybe it works even better with?
I know some games have the expansion “fix” the problems with the base game, and those can also be awesome (but also sad that the base game didn’t have that kind of fix to begin with).
Others just add a bunch of cool stuff. They’re not necessary. But they’re fun. And even more fun than the base game!
And maybe I wouldn’t play the base game without the expansion anymore, but that’s not because the base game sucks.
It’s because the expansion adds so much cool new stuff!
The Cult of the New to Me has been pretty lenient in not getting mad at me for not playing new stuff recently.
It’s like they’re actually, I don’t know, practicing kindness or something.
Either that or they’re plotting something.
Give it a few months and we’ll see how it shakes out.
So without further adieu (all of my adieu was stolen by a boss monster’s minion anyway), let’s begin!Read More
Good news for Terraforming Mars fans, at least those in the digital realm!
It’s hard to tell.
One knock against the app has been that it was only the base game. It took them a while to add card drafting, though it was cool when they finally did.
But Terraforming Mars really comes into its own when you bring some of the expansions into it, especially Prelude.
What does Prelude give you?
How about cards at the beginning of the game that give you a bit of a boost and maybe a guide to what strategy would be good to implement this game.Read More
I was a die-hard fan of the Legendary Marvel deck-building game and all of its expansions.
Unfortunately, when the Deadpool expansion hit and the cards were a bit warped, and then I tried to fit the cards in my 2 boxes and discovered that it was getting tighter and tighter, I kind of swore off the game.
It was just becoming too big.
I still followed the game and all the new expansions on Boardgame Geek, but I just wasn’t buying them anymore, or even playing the game.
It was getting too heavy to take to game days and I wasn’t playing games at home anymore.
Due to COVID, that has changed a little bit.Read More
You know a game is old when I was actually still in high school when it came out.
The classic deduction game, Fury of Dracula, originally came out in 1987.
Now in its 4th edition and a game that many people love, it’s only natural that it would finally get an app version.
What is the game?
Up to 4 players are trying to hunt down Dracula (played by a 5th player) in a frantic search across all of Europe. Nobody knows where he is…unless you stumble upon his trail.
Let’s take a look at the game (briefly) and then the app.
(Note: the App is only 2-player at most, with one player being the hunters and the other player being Dracula. Solo play is either you as hunters or you as Dracula, all against the AI)Read More