Don’t you hate it when you’re just minding your own business, sitting serenely in some kind of religious building, praying and all of that stuff, and then suddenly a demon comes in and possesses you, forcing you to do unspeakable things to all of your companions?
Is that just me?
Maybe it is.
The next Final Girl feature film that I have completed takes that scenario and runs with it, with your two final girl possibilities either being a fellow nun or, perhaps, the church organ player?


Or maybe she runs the church rummage sale?
A Demon in the Shadows was designed Mike Martins with artwork by Lars Krause.
It was published by Van Ryder Games in 2025.
The Series 4 feature films have been adding a bit of complexity to the killer, or sometimes having interesting ways to have to deal with them.
In this one, the demon Berith has possessed the body of a nun, Ursula, and you are having to try and kill him, all while trying to save Ursula.
That’s a lot harder than just wailing away at him/her with a crucifix.
How does this one shake out?
Let’s take a look.
Read More
In what turned out to be a total coincidence, last week’s Boardgame Geek century post mentioned Surfosaurus MAX and the fact that I wouldn’t mind playing it again and then, four days later, it came out to our Sunday game day!
I asked my friend and he had not seen my post when he decided to bring it.
I love kismet.
But I don’t love that he hadn’t read my post…
I digress.

Surfosaurus MAX is a very quick card game designed by Ikhwan Kwon with artwork by Lisa Goldstein and Matthias Mödl and it plays 2-6 players.
It was published by Loosey Goosey Games in 2023.
This game is, in a way, a semi-cooperative game but in actuality it’s kind of cutthroat if you can get the right cards in your hand.
How does that work?
Let’s take a look.
Read More
(1,000,000 quatloos to whoever gets the title reference)
The Final Girl franchise has been doing a great job of covering different genres of horror movies, even including some that are more science fiction than horror.
With the advent of Madness in the Dark, however, they have moved to covering a film that’s not exactly horror, but instead more psychological suspense (One Flew Over the Cuckoo’s Nest).


The killer in this feature film set is The Ratchet Lady and is clearly inspired by Nurse Ratched from the film, but in the film she’s not a killer, instead being more of an abusive, power-hungry force.
That doesn’t mean she’s not fun as a killer!
Let’s get the credits out of the way first.
Madness in the Dark was designed by A.J. Porfirio with art by Vladyslava Ladkova. It was published by Van Ryder Games in 2023 and is part of the Series 2 slate of feature films.
The Ratchet Lady is a really interesting killer with some cool effects, and Wolfe Asylum is a nice location (well, for playing in, I wouldn’t want to be staying there).
Let’s see what makes this feature film click.
Read More
There were no conventions attended in May, but there was a 14-hour games marathon where a bunch of games were played.
So I knew this would be a lengthy post!
This month, I actually played more new to me games than I did in March after a 3-day convention, which really surprised me.
Part of that was the marathon (six), but there were also a couple of games days where multiple ones came out.
And even one work lunch!

It is!
Even better for my standing as leader of the Cult of the New to Me, many of them were older.
There were even two which weren’t from this century.
Even the ones from this century, there were games from 2008, 2013, 2017, 2018, and more.
There was a lot of partying going on at cult headquarters.

Don’t worry, I didn’t let them get too out of hand.
So without further ado (all of my ado was destroyed in an airplane crash due to bad dice rolling anyway), let’s begin!
Read More
In many tactical wargames, especially pitting small units like squads and stuff against each other, smoke becomes very important.
Even more so when there’s a lot of open ground to cover.
Welcome to another tale from the Combat Commander ladder, that monthly tournament run by the arresting Patrick Pence, he of Patrick’s Tactics & Tutorials fame, that lets you play one of the greatest games of all time at least once a month.
Hey, I think I just figured out what “monthly” means!
Of course, you can play more than that, since there are always people looking for a game.
May’s scenario is one of the scenarios from the acclaimed C3i magazine, which takes place just after the Normandy landings and has a force of British troops attempting to advance on the city of Caen, and tasked with degrading a German strongpoint.
This month’s opponent was Doug T, a relative newbie to the ladder and somebody who hasn’t played the game for quite a while.
It was kind of nice being a tutor of sorts.

(Don’t forget that you can click on a picture to blow it up)
The Germans (grey – me) have a bunker set up with a heavy machine gun (HMG), which has to set up first, anywhere within ten hexes of the left side.
I set that up in the far forward position surrounded by hedges.
The British (tan – Doug) then set up on the last column on the right side of the board and have some reinforcement engineers with satchel charges coming out at the first Time trigger.
Finally, the Germans set up the rest of their forces within that same ten-hex field.
The only real special rule is that the HMG is stuck in the bunker. If it’s ever forced to leave (like the unit manning it having to retreat or something), it’s eliminated instead.
There’s also a bunch of German wire and mines blocking things, and two trenches for some of the other guys.
As you can see, I left a couple of gaps but with machine guns covering all of the approaches.
That HMG can see everything.
The only open objective is that if anybody owns all five objectives at a Sudden Death, they win!
Otherwise, only the British have a secret one.
Would Doug be able to advance across the open in front of my HMG at all?
Without smoke?
This game became very hot, in more ways than one (as you will see).
Let’s find out.
Read More
Those of you who have spent any time following this blog (not just reading a post or two here and there) know that Combat Commander (from GMT Games) is one of my favourite games out there.
I’m even part of a monthly ladder tournament where we get to play once a month, and many people are open to pick-up games here and there.

This means that I’ve played Combat Commander: Europe a total of 56 times and Combat Commander: Pacific a total of 15 times.

So I do know a little bit about the game, but nowhere near as much as a lot of my friends.
While I don’t think I can really write an overall strategy guide, I can suggest some helpful tips for beginners to keep in mind as they are getting their feet wet in this marvelous tactical wargame system.
I’m not going to go into all the rules and how everything works.
If you’re not sure of that, there’s a rulebook as well as a number of video playthroughs that will teach the game.
I’m going to assume you know the basics, things like how you “roll dice”, how you play cards, how many cards you can play on your turn, what a Sniper or Event trigger is, how the game ends, that sort of thing.
Instead, once you have those down, here are some tips to take you to the next level.
Tier 2, you might say.
All of my pictures are going to be from the VASSAL module for the game, which I have used literally every month since July 2021.
Also, most pictures are staged just to illustrate my point.
They are mostly not from games I’ve played and thus some of the setup may not be optimum to actually win the game.
Also, if you want to see my good friend Zilla Blitz and I talk about these in a video, why not do that too!
With that, let’s begin.
Read More
It’s always interesting when good games are reimplemented.
Will the new one keep the same quality or charm as the previous game?
Will it make it better?
Is it being designed to correct mistakes from the original?
You get that with games like Dune Imperium and Dune Imperium: Uprising, which I can’t really comment on as I’ve only played Uprising once.
I’m a huge fan of the original Forest Shuffle, though it did have its problems with dominant strategies, such as wolves and deer.
The two expansions helped mitigate that immensely, but then Lookout Games came out with a new version of the base game: Forest Shuffle: Dartmoor.

Dartmoor was designed by Kosch with artwork by Toni Llobet and Judit Piella and was published in 2025.
There’s even an expansion coming out!
And yet another new implementation.
But we’re talking about Dartmoor here, and I have to say that they have achieved a solid result with it.
I’m going to try to avoid making this review nothing but comparisons to the original game, but some of that is definitely going to creep in here because for this iteration they apparently looked at the original game (without expansions) and said “yeah, let’s avoid this” regarding a number of different things.
Read More