If you’re a fan of this blog (and I can see you, Randy…), you know that I love me some Clank!In!Space! (and once again, that will be the last time I use the exclamation marks as the key on my keyboard is getting worn out).
So imagine my glee when I get an email from Renegade Studios yesterday stating that another expansion is coming in July!
Clank in Space Adventures: Pulsearcade, designed by Paul Dennen and Evan Lorentz, will be hitting game stores this July, adding to all of the Clank in Space fun.
I reviewed the game, along with the Apocalypse expansion, already. A review of the Cyber Station 11 expansion will be coming in the next little while (damn you, COVID!)
What’s this expansion about?
Let’s take a look at the extremely limited information from the web page.Read More
One of my new favourite deckbuilding games is the brilliant Shards of Infinity, a game I reviewed back in January.
One of my criticisms of the base game is that while each player is a character/faction, it makes no difference during the game. It’s all very generic.
Enter the expansion, published in 2019, called Relics of the Future.
The expansion adds a number of things that I found really helpful and interesting.
First, it adds 24 new center deck cards. It also gives you 8 Relics (which I’ll talk about in a minute).
Finally, it has three more ways to play the game.
Since I explained how to play the game in my review, I’ll just get into what the expansion adds and why it’s an incredible expansion for this already great game.Read More
One genre of games I haven’t really gotten into, mainly because I haven’t had the opportunity, is solo gaming. There are many great-sounding solo wargames out there, but the idea of spending 2-3 hours playing a game on the table by myself just doesn’t suit my current situation.
Yet when I learned that one of the acclaimed solo wargames, Pavlov’s House (especially acclaimed by Grant at the Player’s Aid), was coming to digital, I jumped at the chance (it also helped that developer Bookmark Games provided me with a free Steam *and* iOS code for it) to try this out.
In Pavlov’s House (designed and with artwork by David Thompson and published by Dan Verssen Games in 2018), you are in the middle of the epic battle of Stalingrad as Soviet troops defending a house from an enormous German horde of aircraft bombing, troops and tanks trying to storm the house, and artillery.
Many thanks to Grant for the Action Points posts that helped me understand the game enough to really play it in-depth.
What do I think of the app?
Let’s take a look.Read More
Last week, Nomad Games brought Fury of Dracula to mobile devices, both iPad and iPhone (as well as Android, but I’m not an Android person, so suck on that).
After trying out the review copy that they sent me, I have to say that my review of the game itself is much the same as my original review of the Steam version.
Not much has changed as far as content goes so I think my review stands. It’s still a game that Nomad Games knocked out of the park as far as digital implementation goes, but a game that I really don’t care for that much. (Also, that review tells you how to play the game a bit, so check it out for that because you won’t get it here).
However, let me talk to you about what’s been added since that review (including the mobile versions).Read More
It’s now March and the Cult of the New to Me is getting restless.
We’re now close to a year since lockdowns and social distancing became a thing rather than some abstract concept.
This past weekend, a year ago, I was coming home from my first major convention, Dice Tower West in Vegas, which was a blast.
We just nipped it in before everything went to shit.
Now we’re seeing the light at the end of the tunnel, but we’re still probably at least months away from normalcy.
What’s the first game that I’m probably going to play at my Sunday Funday board game meetup (assuming it’s still happening)?
Depending on who shows up, very probably Terraforming Mars.
No matter what the Cult thinks of that.
In February, I played new games, both from Boardgame Arena. I’m really liking how they’ve come through during this pandemic with so many games to play, and even more coming!
They were recently bought by Asmodee, which gives me a little pause, but supposedly nothing will change.
We’ll see about that.
In the meantime, my thanks to them for making playing games at home so easy!
So, without further adieu (all of my adieu was buried in the Egyptian sands by some stupid Pharaoh anyway), let’s get this show on the road!Read More
Who can resist a TV show (or game!) that has bloody arena combat between two (or more) fierce gladiators, where death may come quickly or it may come slowly in quick, debilitating cuts here and there that leave your gladiator struggling to survive?
Gale Force 9 can’t! And neither can I.
A game I really enjoyed back in the day, Spartacus: a Game of Blood & Treachery is an intense game of intrigue and bloody fighting, where players are a Dominus, or head of a noble house in ancient Rome. They are vying for influence, fame, and the favor of Rome.
On April 17, Gale Force 9 will be releasing a new edition of the game, which is based on the old STARZ TV series.
The game was designed by Aaron Dill, John Kovaleski, Sean Sweigart. I don’t know who has done the new artwork. It was originally published in 2012 (which I guess means there won’t be a special 10th anniversary edition next year).
The game will have new artwork but the gameplay will be mostly unchanged with just a couple of variants (including one common variant that has now been made an official variant).Read More
Re-blogging this post from Michal at the Boardgame Chronicle because he says it much better than I ever could.
Combat Commander has become my new obsession, and Fat Lipki was my initial free taste before I fell into the whole trap.
And I’m loving it.
I am big fan of Chad Jensen creation – Combat Commander series. I mainly play the European version – you can see my detailed review on this – and whenever possible, advocate to other players the advantages of the system: fantastic rulebook, great replayability and what I like most – the presentation of battlefield chaos and confusion in the game mechanics.
Not having too much options for live play and eager to introduce more players to that title, I am continuing series of asynchronous games with Dave (whovian223). We finished two sessions of Caesar: Rome vs. Gaul and after short discussion, decided on CCE as next.
We use Discord for files exchange as well as for online communication – it works surprisingly well despite all those opportunity fire or hidden mines/wire rules. And let us be honest – we play for fun and are able to evaluate who and…
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Wow, I’m lazy.
Either that, or I’ve been in a bad mental space. You know, 2021 was supposed to be better, but so far it’s barely been marginally better and that’s only because 2020 sucked so much.
I finished the Top 200 BGG games on January 6 and here we are in mid-February and I’m finally getting to the Top 300!
I even downloaded the list in January but had to download a new version because it was so old.
But I finally made it. Even if two of them aren’t actually not in the Top 300 any more (yes, we have a new addition at #292 right now, with Garphill Games’ Viscounts of the West Kingdom, so congratulations Shem! Along with this is the latest hotness, Lost Ruins of Arnak hitting #293)
I’m proud of myself.
Of course, that could be because of the new confidence instilled in me by my new cult leader.
Yeah, the drugs are good…
So anyway, let’s get started with the Top 300 games on Boardgame Geek!
This is based on the list downloaded as of February 8, 2021.
Let’s get this show on the road!Read More
One game from 2013 that slipped under my radar (probably because I just really got into gaming in 2012) was Gravwell.
The game, designed by Corey Young, looks like an intriguing and quick-playing race game.
Yesterday, I received an exciting email from Renegade Game Studios saying that they will be putting out a 2nd edition of the game with an expanded player count (1-6 instead of 1-4), new art by artist Kwanchai Moriya and new unique player powers.
Let’s do a blurb on what’s coming:
“In Gravwell you’re among a flotilla of ships that survived passing through a black hole. The fabric of space and the general physics you’ve known have changed. You quickly discover that your engines are offline, but you can navigate crudely using your tractor and repulsor beams. By mining asteroids and collecting raw elements from space dust, you muster just enough force to move your spacecraft. You lock onto another object, perhaps a spacecraft, and creep toward it. But just as you’re about to engage your tractor beam, its captain engages his beam, catapulting his ship past you. If you don’t act quickly, you’ll be pulled the wrong direction! It’s a real mind-bender!”
Whoever reaches the warp gate first wins. If, after 6 rounds, nobody has, the closest player wins (I’m assuming that hasn’t changed from the original game)
The game sounds really interesting. It apparently plays fast (20-35 minutes according to BGG) so it will be another great lunch-time game, and 6 players will actually accommodate my lunchtime group! If we ever get back to the office, of course.
I love card games like this too.
I am definitely interested in this one.
More information to come on this one, but colour me intrigued.