New To Me – September 2021

Another month and another “New to Me” games post.

This is the 50th!

It feels so good to finally be playing some new games. I’m trying to play some of the many games I bought during the worst of the pandemic (so this is probably where I shouldn’t say that I just bought five more games, right?)

The Cult of the New to Me has been pretty quiet during the height of the lockdowns and everything. They kind of understood that it was really hard to play some new stuff. I wasn’t playing many games in general, much less new to me ones.

But now that things are starting to get back to some semblance of normal, they are getting restless again.

They’re actually starting to expect me to lead them again!

I bought them all tickets to the Vancouver Symphony Orchestra reopening celebrations and that kept them all happy.

But it did have one bad effect.

Yeah, maybe I shouldn’t have bought those new games.

Anyway, without further ado (all of my ado decided to go try to become a Japanese combat master anyway), let’s begin!

(See, Alex? I can spell it right)

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Boardgame Geek Top 300 – Play or Played – #210-201

Can it really be?

Yes, this is the last post in the BGG Top 300 series, first begun back in February.

It’s been a long, hard year with COVID being alternately defeated and then making a rebound and forcing people to still try and keep separated from other people.

With the vaccines, it’s good that we can finally return to a bit of normalcy, with our game group finally able to start meeting again back in August.

We’re not out of the woods yet, but some of us who actually are willing to do the right thing can get back to a little bit of normal.

It’s been quite the journey, though, and I thank you for sharing it with me (you know, the one or two of you who did actually read all of these)

I value all of you!

Yes, the love is truly there.

As I’ve said before, this will be the last series like this I do. I mainly did it to be able to explore boardgames while I wasn’t able to play that many.

Now that I am playing games again, I hope to have other content instead of just lists.

Like more reviews!

Anyway, the list I’m taking these from was downloaded on February 8, so needless to say, there has been some movement.

I’ll make note of that in the post.

And away we go!

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App Review – Concordia by Acram Digital

“Trading in the Mediterranean” has become a bit of a cliche.

But look at designer Mac Gerdts breaking that cliche and making it interesting again!

The boardgame version of Concordia, designed by Gerdts with artwork by Marina Fahrenbach, Mac Gerdts and Dominik Mayer, came out in 2013.

The app version, however, comes out Tuesday, September 28 and is published by Acram Digital.

What a win-win!

Acram has done the brilliant Istanbul (though it needs the expansions!), the interesting 8 Minute Empire and a great rendition of Steam (not my cup of tea, but the app is great!)

The game itself is pretty fun, though it’s not my favourite (it’s probably up in my Top 100 out of 400+ games, though).

The app?

Oh my, it’s gorgeously done.

How does it play?

Let’s take a look.

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Boardgame Geek Top 300 – Play or Played – #220-211

We’re heading into the home stretch with our look at the Top 300 games on Boardgame Geek.

I may even finish before October!

Wouldn’t that be a hoot?

I’ve actually really enjoyed doing this list, even as I stated last week that it just started as a way to get some content up here during the pandemic.

It’s exposed me to many games that I may have heard of but really had no concept about.

It’s shown me that I haven’t played as many games as I would like to have done. Something I need to improve on!

One more week after this one, so why don’t we get started?

Before we do, just a note to say that the list I’m basing these posts on was downloaded on February 8 (yes, it’s taken that long to finish this). I’ve noted the changes for each game.

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Combat Commander Pacific – After Action Report – Scenario A – Grassy Knoll

Another month and another great game of Combat Commander, this time of the Pacific variety!

Once a month, those of us on the Combat Commander ladder led by the illustrious Patrick Pence are able to immerse themselves in vicious combat against a very capable opponent.

If you have any interest in Combat Commander at all, I suggest you join the ladder. You might even get to play me!

September’s game was from the Combat Commander: Pacific game so it was a bit different than previous outings.

New rules, new cards, and forces from the Japanese, United States, and Commonwealth countries add some interesting things to the mix. Some of the Combat Commander: Europe stuff is completely changed.

It took a little getting used to (though I actually own Pacific, so that is nice at least).

(Incidentally, you can click on or tap each picture for a bigger view of it)

My opponent for September’s ladder game was Bill Simoni. He was the attacking American forces (green) and I was the Japanese (white), determined to defend the Grassy Knoll (no, this didn’t take place in Dallas).

This is how we set up.

The hex between two of my stacks of units, Objective 5, is worth 10 victory points. Very juicy! I control it at start, so if the Americans take it, that’s a 20-point swing (I lose 10 VP and then the US gains 10 VP).

As you can see, quite important!

The Americans are hiding in the jungle, determined to advance along the south. The north is not a consideration, but they do have reinforcements that could come in on the north edge, so I had to be wary of that.

I set up the main bunker and the only Japanese leader next to the objective hex with the other units in Foxholes or a Trench within command radius so they could all be activated at the same time.

I also have one team, one squad, a light machine gun, and some foxholes that can infiltrate somewhere on the map (where the “Sighting” marker is, which can change with each random hex draw) sometime during the game.

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Boardgame Geek Top 300 – Play or Played – #230-221

It was a close one this week.

Yes, I almost didn’t get this post done so that it would post this week at all.

That would break my streak and we know that we can’t have that.

But here it is!

We’re three episodes away from finishing the series, and my plan is to have it done by early October at the latest.

Let’s see if we can keep it up.

Am I going to do the Top 400?

Hell no!

I admit that these list posts were a way, during the pandemic, to actually get some content on here and keep me writing, or else this would have been a dead blog many months ago.

Now that I’m actually gaming again, I hope not to have to rely on stuff like this.

Hopefully, the next “Top 10” will be my Top 10 (or 5 if I haven’t played that many) games played this year.

And also, I think I’ve played enough games now and by the end of the year that I can do an updated Top 25 games played of all time.

Yes!

That will be fun.

Anyway, let’s get to this week’s list.

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Combat Commander Europe – #11 Hold the Line

Here we are with Scenario #11 in the Combat Commander: Europe playthrough that Michal and I did.

Yes, that’s right. Did. Because we just finished scenario #12 today! He’ll be doing the write-up of that as well.

This was a great scenario, though marred by my horrible placement of the broken-down tank. What was I thinking?

Still, I almost pulled it out when a heroic broken squad advanced into a hex with a 9-2 leader, SS squad, and weapon team. And then Ambushed them to the point where we had mutual annihilation! But in the melee roll, he rolled another 9-2 leader as a reinforcement.

Oof.

Anyway, enjoy this awesome write-up. Thanks, Michal!

The Boardgames Chronicle

With the great pleasure let me invite you to already our 11th Combat Commander Europe scenario which we played with Dave in our epic goal to have all Base-Game covered in a sequence. That particular battle is very interesting and I had already chance to play it couple of times in the past. So the expectation was that it will bring so much fun as previously. And believe me, we were not disappointed!


Other Combat Commander scenarios in our camping with Dave:#1 FatLipki#2 Hedgroves and HandGrenades#3 Bonfire of theNKVD#4 Closed forRenovation#5 Cold Front#6 Paralyzed from the West Down#7 Bessarabian Nights#8 Breakoutdance#9 Rush tocontact#10 CommandoSchools


Time to provide some more details about the scenario. #11 Hold the Line is one more Attacker-Defender set-up, but with a very intriguing twist – a broken tank! It is July 8th 1944 in France; US…

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Boardgame Geek Top 300 – Play or Played – #240 – 231

Three weeks.

Yes, that’s three weeks.

Three weeks in a row where I’ve done an entry for the Top 300 games on BGG!

Is this the real life? Is this just fantasy?

I know, right? I don’t believe it either!

Anyway, this is the next entry in the Top 300 ranked games on Boardgame Geek.

We’re looking at even more games I haven’t played (though this time I’ve played a few!) and seeing whether or not I even want to play them.

Since I’m kind of a loser and have been remiss in posting these entries, I have to remind you that the list I’m taking these from was downloaded on February 8, 2021 (a long time ago), so many rankings have changed.

I have made note of that when it happened.

I know I’m making light of it, but after the Summer I’ve had, I’m actually very proud that I’ve been pretty consistent with the posting over the last few weeks.

Maybe I’m finally coming out of this.

With that being said, let’s get to the list!

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Expansion Review – Roll Player: Monsters & Minions

One of the biggest hits for me during the beginning of the pandemic (when I bought way too many games than I really should have) was Roll Player. I had played it once before, was intrigued by it, but never actually got to play it again.

So when we were all locked down and I was looking for stuff to play with the wife, Roll Player jumped out at me for some reason.

And it was a smashing success!

The one thing that was lacking in the game, though, was the fact that once you have this character created, the game ends. It almost seems abrupt.

That’s where the Monsters & Minions expansion comes in.

Designed by Keith Matejka with artwork by JJ Ariosa, Luis Francisco, and Lucas Ribeiro and published by Thunderworks Games, this expansion really adds some meat to the character-building bone.

Using this expansion, players are trying to build up to the goal of using their character to fight an end-game monster. Also, during the game, you can deal with the monster’s minions that will give you an idea of what bonuses you can get when fighting the monster.

You know the most important thing it adds?

A First Player token!!

Ok, maybe not the most important, but the easiest way to remove an annoyance from the base game.

How does the expansion work?

Let’s take a look.

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New To Me – August 2021

What’s this, out of the wild? Cue Marlin Perkins!

Yes, it’s a “New to Me” games post!

For the first time in a few months, I’ve actually played some new games, so I get to tell you about them!

Yes, it’s been 4 months since the last one! It’s been a really tough Summer, at least emotionally.

Apologies for that.

It’s been so good to get out to organized game days again.

Especially because it got me two new to me games!

The Cult of the New to Me has been pretty gracious this last year. They know this COVID thing sucks. They haven’t even tried to revolt, instead being pretty chill about things.

In addition to a couple of new to me games, one of the first games I got played was an old favourite!

Not a new to me game, but I played one of my favourite games, Terraforming Mars, on the table for the first time in a year and a half in August. With the blinged-out Big Box components!

That’s some nice 3D stuff!
RIP Steve *sniff*

That was a blast.

So, without further adieu (all of my adieu was taken in a Goblin raid anyway), let’s get this party started!

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