Posted on June 2, 2024 by whovian223
May seemed like a really dead month for gaming.
Hell, we missed out on two Sunday game days (Mother’s Day and a marathon the week before) so I thought it was going to be almost as bad as April.
When I looked at my BG Stats app, though (and you should really get this app if you record your plays at all!), it turns out that I had 21 plays in May, as opposed to 10 in April.
What the hell happened?
Well, there were some lunchtime games, where we played a bunch of stuff (including all 5 chapters of the first Oh My Goods expansion), and then the Sundays I did play were filled up with some good games as well.
Only one new to me game, but a couple of expansions, as detailed yesterday.
Here’s the list of games I played last month.

And here it is in grid form.

Pleasantly, there are a couple of games I haven’t played in a while!
Those are always the best.
This may not be as short as last month, but it will probably be kind of short.
So let’s begin so you can get on with your day!
Read MorePosted on June 1, 2024 by whovian223
May was a weird month for gaming.
Tomorrow (or Monday) I’ll be talking about the month in general, but as for new to me games, there was only one!
Which is annoying and that’s why I’m going to talk about a couple of new to me expansions as well.
I actually had to work for the one new to me game as it didn’t happen until the last Sunday of the month!
The Cult of the New to Me wasn’t very happy that the one new game was from 2023, but the fact that one of the expansions was from 2016 and that they know I’m going through a tough gaming time, both factors meant that they were a bit more lenient on me this month.

No revolts, at least.
That may change if I don’t do something different next month, though.
Sometimes a cult leader’s staying time can be counted in months!
Anyway, let’s see what’s what.
Without further ado (all of my ado was traded away to some viking colony anyway), let’s begin!
Read MorePosted on May 27, 2024 by whovian223
Two-player trick-taking games are odd ducks.
I mean, not Cobra Chicken odd ducks.

Nothing compares to them.
But they are odd in their own way.
They always have to have some kind of neat twist because otherwise it’s just two players laying down cards for no apparent reason.
Who loves doing things for no apparent reason?
(Points two thumbs at myself)
This guy.
But not when I’m playing a game.
Sometimes it’s certain cards having unique abilities, or maybe even some interesting win condition, like The Fox in the Forest, where you only want to win a certain number of tricks and if you take too many, you will lose.
Claim is another one of those odd ducks, and it is really great for what it is.

Designed by Scott Almes, with artwork by Scott and Mihajlo Dimitrievski, the game was published by White Goblin Games and Deep Water Games (and many others!) in 2017.
And oh my god, looking at both of those web sites, there are so many expansions out for this game!
What’s a trick-taking game?
I actually explain this in my Friday Night Shots post about trick-taking games, so you can go there to see.
How does Claim work as a trick-taking game?
Let’s take a look.
Read MorePosted on May 24, 2024 by whovian223
It’s been a little while since I raved about the virtues of Folded Space boardgame inserts!
I bought three of them at the same time back in December, but then only assembled the Guild Academies of Valeria one.
However, I’ve now put together the second one, for Shadow Kingdoms of Valeria, and while it’s not quite as good as the previous one (and still gave me a few difficulties), it’s almost as impressive in how it holds everything together in the box.

You can find more details about the insert here.
Let’s take a look at it and see what’s what.
Read MorePosted on May 22, 2024 by whovian223
It’s been three years.
Three years since I watched a bunch of videos about this wargmaming tournament with monthly games against different opponents each month, each featuring a scenario from various expansions and battle packs which will keep the variety going.
Yes, it’s been exactly three years (May 2021) since I joined the Combat Commander ladder, playing every month except June 2021 (due to personal issues, and what a way to start!) and doing much better than I ever thought I would.
Not only that, but I’ve met a bunch of great people, gamed with them, chatted with them, and gotten to know some of them.
The ladder, administered by the astounding Patrick Pence of Patrick’s Tactics & Tutorials fame, is exactly what I described above: a monthly chance to play one of my favourite games with people from all over the world (though with so many members, I’m thankfully pitted against people in the North American time zones for convenience sake).
Not to mention many pickup games, some of which I’ve accounted for on here and some which were fun to play but not very interesting to read about after the fact.
The May scenario is from the C3i Magazine #20, a really interesting scenario with some cool special rules.
Saturday mornings are becoming my gaming mornings, and my opponent Ben T and I matched up last weekend to see who would prevail!

(as usual, you can click on the picture to enlarge it)
The cool thing about this scenario is that the American forces are a regimental combat team (RCT) made up of 2nd-generation Japanese Americans who are fighting through the German lines to rescue a trapped and beleaguered American unit behind those lines.
As you can see from the setup above, the Americans had to fight through minefields, boobytraps, woods and fog to bring them home.
The Americans (me – green) set up first 3 hexes from the left side of the board. Then the Germans (Ben – grey) set up 12 hexes from the right side of the board.
With a ton of mines.
Exit points are doubled (the only Objective counter out) but one of the special rules is that the Germans are worth no points!
That’s both exiting and eliminating, which means it’s pointless for the Germans to try and exit the map unless they are going for a “all Germans have exited, they win!” victory (which thankfully Ben didn’t try, but the Americans set up nearer the bottom were set up to prevent that).
A few other special rules.
The US player can use “Artillery Denied” cards as Recover cards. So they’re no longer useless! (The Germans don’t have artillery…yet).
Moving from left to right (direction 2 or 3) costs an extra 1/2 movement point per hex (you’re running up the slope of the hill).
There’s a -3 Fog hindrance in all hexes. This will reduce by 1 for each Breeze event that comes out.
This isn’t a special rule, but the American forces do have a nice radio with Smoke and everything.
That might come in handy.
Finally, the Railway going from one side of the board to the other doesn’t exist, so those hexes are just open ground.
Would I be able to charge to the other side of the board, getting through all of those mines and withering fire?
Let’s take a look.
Read MorePosted on May 17, 2024 by whovian223
Happy Friday!
Apologies for the long lull in posting on here. It’s been a month…and in addition I’ve had a healthy dose of Imposter Syndrome which has kept me from writing much.
If you have any suggestions on how to beat that, I’d love to hear them.
It’s been 11 days since the last post, which is not fitting with my posting goal!
But I’m trying to be gracious with myself when I need the downtime, and I really needed the downtime.
It’s been a rough month.
I wasn’t even sure I’d write tonight, but something made me do it.
Before we get into that, though, hop on the bar stool, let me get you a drink (whatever you like, maybe tea?)
The sun’s still out and it’s 8:00 pm. Summer is coming!
I took today off as a vacation day and ended up doing a couple of things.
Bought a new iPad! (The new one is very good so far, though I only have a couple hours use of it).
I also have a bunch of new game acquisitions that I may talk about later, one of which was Shipyard (2nd Edition) from Rio Grande Games.

I was lured to this game by Heavy Cardboard (the cad!) when watching a playthrough.
Edward has cost me so much money recently.
This game, designed by Vladimír Suchý, was recently reissued in a gorgeous edition (the original was published in 2009) by Delicious Games.
I thought to myself “self, why do you keep wearing socks with your sandals in the Summer?”
I also thought to myself, “why don’t I unbox Shipyard today? It shouldn’t take too long.”
I think Edward did mention that there was some assembly required when they did the playthrough, but I didn’t really register that at the time.
Then I opened the box.
Read MorePosted on May 8, 2024 by whovian223
I would make a bad emperor, I think.
I’m not the quickest of thinkers, and when disasters happen (as they always seem to), sometimes you have to be quick on your feet, dealing with the situation at a moment’s notice.
The perks would be fun, though.
But the disasters thing is kind of a deal-breaker.
In Empire’s End, your empire is crumbling as disaster after disaster happens, though you can always bid to see if the disaster can maybe affect one of the other emperors out there instead.

The game was designed by John D. Clair (one of my faves) with artwork by Kwanchai Moriya. It was published (or the Kickstarter fulfilled, anyway) in 2023 by Brotherwise Games.
Near the end of all empires, as they fall into the ashes of history, disasters of all sorts can happen. Rebellions, outside invasions, earthquakes and massive fires, the works!
In the game, you have an empire that looks exactly the same as all of your opponents’, at least at the beginning.
How it morphs into something else, and how much of it is destroyed, is dependent on how the game goes.
Because disaster also brings innovation!
At least in other aspects of your empire.
What the hell am I talking about?
Let’s take a look.
Read MorePosted on May 6, 2024 by whovian223
Since my May Combat Commander ladder game isn’t until later this month, I thought I would share a previous supplemental adventure that I had back in February with a member of the ladder.
The March ladder scenario is always taken from the Sea Lion battle pack, and I thought it would be cool to try and guess what the next month’s scenario would be.
I was wrong, but it was still a fun scenario!
Eric and I finally hooked up for a game after numerous times of one of us not being available when the other posted in the Discord “Anybody up for a game?”
It was a nice and peaceful Friday night, which is always great.
For those who don’t know, the Sea Lion battle pack is a series of scenarios about the hypothetical German invasion of Great Britain in 1940 after the fall of France.
We decided to try Scenario 89, Beneath a Steel Sky, which portrays the German (Eric – blue) attack on the British (Me – tan) naval base of Portsmouth after establishing a beachhead on the coast.

(You can click on the pictures to blow them up)
The scenario has a couple of interesting special rules.
See that artillery marker in the 3 slot on the Time Track at the top?
Once the Time marker reaches there, there are no more Snipers. Instead, you resolve a 10 firepower fire attack from bombing raids against all units in the random hex drawn. Doesn’t matter if it’s yours or your opponent’s!
The bombing attack will add Wire (rubble) to the hex if it’s a building hex and add Foxholes to a non-building hex, both eliminating any fortifications that are already there.
Once Time 5 happens, Exit points become double (you can see it on the Time Track as well).
The British Molotov Cocktails go to the Time Track (any space I want) when used rather than being eliminated, coming back to a British unit when Time reaches that number. If the Germans eliminate a British unit holding one, they get to take possession of it rather than having it eliminated too.
Would I be able to beat back the merciless German onslaught?
Let’s find out.
Read MorePosted on May 2, 2024 by whovian223
After a really full March, where it seemed like I played one game a day (ok, that’s only if you average it out, but still), April was a wasteland for gaming, sadly.
Missing two Sundays, not as many games during lunch at work (if we hadn’t played some work games, though, it would have been even worse!), it just kind of sucked.
However, even though there were very few games played in total, the quality of the games was actually quite good!
Or at least the month allowed me to play some games I haven’t played in a very long time.
Let’s take a look at what was actually played.

And here all of that is in grid form.

There are a few games in there that haven’t been seen on this blog in a very long time!
Many thanks to BG Stats for all of this wonderful data.
If you have any interest in tracking your plays at all, you have to invest in this app.
Anyway, this is going to be a short post, but lets get to the meat of things.
Or the carrot of things for you vegetarians out there.
Read MorePosted on May 1, 2024 by whovian223
After a March that was a literal cornucopia of new games (yes, literal, they were all about fruit and veggies!), April was a really hard month for new to me games (and games in general, but that’s tomorrow’s post).
Until last Sunday, I only had one new to me game played in April, but that changed when Abi brought some of the new hotness to the day.
The one new to me game I had played earlier in the month was from 2013!
So the Cult of the New to Me was quite happy.

But last Sunday’s game was a 2024 game that has just arrived, and that dampened the mood.
I got a few stern looks, but overall they seemed ok.
It might have been because I spiked the punch with a sedative, though.
Sometimes when you’re a cult leader, you have to take drastic measures to quiet a rebellion.
Anyway, the writer in me is grateful that this post isn’t going to be that long!
So without further ado (all of my ado was used to construct my latest building anyway), let’s get started!
Read MoreThis is a blog about board games, with the occasional other post for a bit of spice.