A Gaming Life
Thanks for those of you who have already checked out today’s post about the latest century of games rated on Boardgame Geek, the coveted (I tease) 1901-2000 slot!
The reason for this updated post is that I completely missed talking about two games that should really be talked about.
Rather than just editing that post, I wanted those of you who have already read that one to see this too.
I can only blame delirium for somehow going right over the top of these!
Hell, Fliptoons is #34 of all time games played on my 2026 list.

This omission shall not stand.
Currently ranked at #1988 on BGG, I’m assuming this game is on its way, though how far it will go can’t be told right now.
If I could predict the future like that, I’d buy more lottery tickets, or at least not get the randomized numbers.
I would guess, however, that it will be comfortably in the Top 1000 at some point, at least.

Fliptoons is a card game where you are kind of building your deck, but each round you are only playing 6 cards to the table (unless you have some special cards, like the ones above, that let you stack played cards).
You are trying to get fame to purchase more cards (or perhaps dismiss some of the cards that were played).

You start each round clean, playing the cards one at a time in a 2×3 grid, calculating the fame earned, and then buying/dismissing.
However, if somebody gets 30 fame in a round, that triggers the last flip.
You complete that round, then do one last flip of the cards.
Total up your fame and whoever has the most wins.
That’s right. While whoever triggered the endgame does get 3 extra fame, they might not actually win the game.

It all depends on that final draw, and your draw may suck.
I really love this game (obviously), and I hope it’s only in this century because it hasn’t worked its way higher yet.
The other one I wanted to talk about, because I’ve played it a couple of times now, is Amalfi: Renaissance (currently #1997 and so it could fall into the next century by the time I get to it, though it better be on its way up!)

This game is an interesting twist on the whole “worker placement/resource management” mechanism, because they are both the same in this game.

You’re sending ships out to trigger actions, but many of those actions will send some of your remaining ships onto resource sections of your player board.

You can then spend those ships for the resources they represent, and they come back into your “ready to use” section to be sent out again! Or to be used for other resources.

You are also buying cards and locations that will help you with set collection and immediate actions (the cards) as well as give you actions that only you can do (location tiles, though somebody else can put a lighthouse on it so they get a benefit when you do it).

The scoring system is also really cool, with some in-game scoring that is randomized, and has points that are adjusted based on the round in which they will score (fewer points later because you are likely to have had more opportunities for those).

It all comes together really well. It was in my Top 50 in 2024, but it fell off hard this year because I haven’t played it.
I should get a game going on BGA again soon.
I don’t know how I didn’t talk about these earlier, but both games are games that you should definitely try and they do not belong in this century.
They should be much higher (though hopefully Fliptoons‘ stay here is temporary as it continues to ascend).
And this gives me two posts in one day, so it’s a win-win!
Have you played either of these?
Let me know in the comments.