Do you think Monster Couch is now satisfied?
They are the developer of the app version of the very well-regarded tableau-building card game, Wingspan.
They have now released the final available expansion for Wingspan, Wingspan Asia, so they are caught up with the board game!

Until the new expansion comes out in 2026, but still…
I’ve previously reviewed the base game as well as the other two expansions, so it was a pleasure to finally get my hands on this one.
Way back in 2022, Stonemaier Games and Elizabeth Hargrave released the Asia expansion with artwork by Ana Maria Martinez Jaramillo and Natalia Rojas.
The Oceania expansion added a bunch of new things that changed the game (namely Nectar and new player boards).
While Asia isn’t quite so radical, it adds a new play mode for two players, which isn’t quite as controversial as Oceania but has made some people question the need since Wingspan already plays well with two players.
But let’s get into all that was before I run out of breath.

Too late.
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You would think with how much I talk up some games on this blog that sometimes I might want to actually submit a formal review of them, right?
I mean, I don’t want them to feel bad and left out.
It’s like singing the praises of one of your children to anybody that you can talk to, but only when they’re not around to actually hear it.
For that reason, I present to you another trick-taking card game review, this time of my favourite game of the genre (at least right now), Schadenfreude.

Schadenfreude has a pedigree that I’m not really familiar with, as Boardgame Geek gives the designer as “ctr”, doesn’t have an artist, and says the publisher is Studio Turbine, a publisher out of Japan (which doesn’t have a web site, so I’ll link to their BGG page).
Which is a shame, because I would like to give a ton of credit to the designer(s) and artist(s) on this game.
It was published in 2020 and sadly hasn’t made it over to North America yet so I can’t get my hand on a copy.
It plays 3-5 players.
For a primer on trick-taking games, check out this post.
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Another day, another trick-taking card game.
What are the odds?
These days, trick-taking games need some kind of hook to avoid being boring trash.

Yeah, I know I’m repeating myself.
But it must be emphasized!
We’re in the middle of a trick-taking renaissance (thanks, Mike Delisio!) and small publishers are doing a great job of keeping that alive.
New Mill Industries has been doing their part in getting trick-taking games, as well as other types of small card games, out onto the market.
My first purchase from Daniel, after the obligatory “It’s Edward’s fault” from watching it played on Heavy Cardboard, was Seven Prophecies.

This is a brilliant trick-taking game designed by 折口 日向 (Hinata Origuchi) with artwork from Newman, Imogen Oh, Tomohiro Tsugawa and Osamu Inoue (井上磨).
It’s a 3-4 player game.
It was first published in 2017, though I don’t know when New Mill brought it over to North America.
(if you don’t know trick-taking games, how about a handy primer?)
Bidding is actually fairly common in trick-taking games (he says, hoping that he’s actually right about that “fact”).
It’s almost always “how many tricks can I take?” and if you don’t make it, then something bad happens.
Or, if you’re in the quantum realm, you just don’t get bonus points.
Seven Prophecies takes this just a couple of steps further, upping the complexity of the decision-making without really upping the complexity of the game itself.
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I know you keep walking by this bar every Friday night and are constantly amazed when you see the big neon “Open” sign.
Especially given my history the last few months.
But this is now the fifth weekend in a row where you get to join me at the bar to talk about boardgames.
How’s that for consistency?
So sit your butt down at the bar and let me get you a drink!
Or, you know, coffee.

I don’t judge…much.
But geez, it’s Friday night!
Let me unplug the jukebox, just because I don’t think we want to hear from the Royal Bagpipe Brigade of 4-Year-Olds anymore.
I just had that on to reset my brain since we didn’t have any customers.
Strange, that.
Anyway, let’s talk about boardgames!
Mainly, moments in boardgames that just made you go “wow,” both in a positive and negative way.
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I wasn’t expecting too much out of my May gaming period, mainly because of Mother’s Day and two Vancouver marathons meaning that we didn’t have our usual Sunday gaming place for three straight weeks.
Suddenly, though, the light appeared and we had an alternate location for two of those three Sundays!
Granted, one of those days there was no way I could really get out of downtown Vancouver so even an alternate venue didn’t work.
Combine this with me going to another game night on two Fridays, a month at the office where we played a fair number of games, and me doing a few quick online Boardgame Arena games with strangers to pad my stats, and I ended up with playing 20 games a total of 25 times!
There also ended up being seven new to me games, which I’ll talk about next week.
This beat April by a wide margin (16 games 20 times).
I thought my gaming might be lacking a little bit, so thought I would try some Boardgame Arena games, mainly those I’ve played before (so they wouldn’t show up as a “new to me” game) and games that don’t take very long, especially playing them online.
That ended up being four games (Point Salad, Gizmos, Castle Combo, and Go Nuts for Donuts), so factor that into the stats above.
What pleased me is the BGA games (along with one other one) hadn’t been played in quite a long time!
So let’s get to the meat of what happened in May.
Here’s what I played last month.

And here that is in grid format.

Many thanks to the wonderful BG Stats app for getting these beautiful pictures and allowing me to keep these stats for at least 10 years!
Along with the new to me games, there were some definite other highlights as well.
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Can I really go a month combining drinking and posting?
Yes, I can!
It’s been a month of posts, and thankfully you’ve managed to find your way back to the bar each week, even though historically I’ve been having trouble meeting this quota.
That says a lot about you as a customer.

Yes, it’s another Friday night, with comfortable drinks (both alcoholic and non-alcoholic) and lots of great conversation!
Because obviously I don’t have any other customers to deal with.
One would wonder how this bar stays open when you’re the only customer.
I always enjoy these boardgame conversations with you, especially when we’re spared from the jukebox that spews endless Free Bird because it appears to be broken yet again.
I’ll just unplug it.
Have a seat and let’s talk about games that maybe you’ve changed your opinion about, and why that might be?
Because I have a few.
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I keep saying this, but Dire Wolf Digital is putting out some amazing boardgame apps, even though sometimes a new app has a couple of faults that were present (and fixed) in previous apps, so I’m not sure what’s going on there.
They do fix them fairly quickly, though.
The recent Clank app has to be one of my favourite apps.
I typically don’t play apps solo very often. Only enough to maybe review them or learn the game.
My main method of playing is asynchronous online multiplayer.
However, Clank is one of the rare exceptions, as I play solo games against the AI all the time.
So when Dire Wolf Digital announced that the first (of quite a few, I believe) expansion for the boardgame was coming to the app, I was very enthusiastic.
Clank: Sunken Treasures adds a bunch of new cards, two new maps, and a couple different mechanics, none of which add too much complexity but do add a lot of entertainment value to an already great app.

(This review will be for both the app and the expansion itself, so stay with me if you’re only interested in the board game).
As with the base game, players are adventurers delving into the depths of a dragon’s lair, though this time it’s a sea dragon and players are exploring a shipwreck and under a seaside castle.
Journey into the depths, find an artifact, and bring it up to the top!
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