Over the last couple of days, my traffic log is telling me that a lot of you are looking for more information on Terraforming Mars: Turmoil and its imminent arrival on Kickstarter.
Well, you came to the right place!
Today I have seen two fairly detailed pieces of information that will make you terraforming fans giggle with glee!
Or, you know, grumble that the game is just getting too bloated and all of that stuff.
For me, I’m intrigued, but still want to see things in action.
The first is a preview video from Man vs Meeple that just posted yesterday.
First, it confirms that the Kickstarter is coming on April 16! That’s, like, really soon now.
Secondly, it confirms what many people have been asking about: five new player boards. No indication of what they will look like or if they’ll be more useful than the paper ones that came with the original game, but the fact that they’re doing it is great!
Doesn’t sound like any other upgraded components, but that could be still kept under wraps.
You know what might be a piece of news that none of you know?
That’s right, the Valley of the Kings Premium Edition Kickstarter is now live!

It’s not like I posted about it…much.
Anyway, in honour of this great series of games coming out in a shiny new boxed set with all new card art and the like, I thought it would be nice to touch base with the designer of the game, Tom Cleaver.
Tom graciously consented to answer a few questions that I posed him, not just about the Premium Edition but also about games in general.
Thank you so much, Tom, for agreeing to do this.
For those of you who are interested in the Premium Edition of Valley of the Kings (and judging by my visit log, many of you are), the Kickstarter for it is now live!

Yes, this huge edition contains all three Valley of the Kings games (base game, Afterlife, and Last Rites) designed by Tom Cleaver with art by Banu Andaru and Matt Paquette and published by Alderac Entertainment Group.
The second and third games are standalone expansions that can be combined or mixed with the base.
We now have some more information other than what we had before, and it looks like an interesting campaign.
Ah, the smell of new games being opened.
The sound of people sitting at a table, chatting. Or perhaps one person talking, teaching others how to play the game that’s sitting in front of them.
I had that experience this past weekend at the 6th annual Terminal City Tabletop Convention in Vancouver (That’s in British Columbia, eh!)
Started and run by Shannon Lentz back in 2014, this is a 2-day convention where you just go and play games. For two whole days! What could be better than that? (Editor – 3 whole days?)
While originally held in Burnaby, space limitations there forced a move last year to the Croatian Cultural Centre on Commercial Drive in Vancouver. Last year, we had a huge room, but there were still a few space issues.

Thus, this year Shannon and his people were able to get another room added. I have to say, this year it did not seem as crowded and was a lot more peaceful because of it. The extra space really worked out for that.

The room was very full and there were tons of people there, but the ability to spread out really helped make it feel less crowded than previous years.
Hey!
I see you over there, enjoying your Friday and knowing that the weekend is just around the corner.
How about I add a bit of horror to your celebratory Friday?
No, not an 8 x 10 picture of me. I’m not that mean to my readers.
I’m talking about today’s announcement from Plaid Hat Games of a new game coming this year.

Designed by Dan Blanchett with art by Mikhail Palamarchuk and Tony Sart, this 2-4 player game is a sequel of sorts to Mary Shelley’s classic novel, Frankenstein. The game takes place approximately 20 years after that novel.
One of the popular games in the last couple of years has been Lorenzo Il Magnifico, a game about, well, an Italian guy named Lorenzo in Renaissance Italy. (Amazing how that works).
The game, designed by Flaminia Brasini, Virginio Gigli, and Simone Luciani, came out in 2016 and was published by Cranio Creations (published in North America by CMON, I think?).
And now it’s coming to digital (Steam, at least) with a Kickstarter that opened a few days ago and has already funded 10 times over. The Steam version has been developed by Cranio Creations (so they’re keeping it in-house).
Having never played the board game (though I’m hoping to rectify that soon), let’s blurb this thing!

(Edit: This is one of my Top 25 Games Played of all Time, as of February 2019 anyway. Check out the other games as well!)
When I watch science fiction films, with spaceships dashing hither and yon (I think yon is about 100 parsecs from hither, but I’m not sure), I don’t really identify with the brave, handsome captain who’s saving the universe once again from the dreaded alien menace.
No, I identify with the fleet admiral who’s giving the orders to the heroic captain that he then later ignores (Editor – that could be because your interns talk back to you almost as much as the captains do).
I want to be the guy who’s putting together that fleet (that was then destroyed at Wolf 359, but that wasn’t my fault). I want to be the guy who decides what ships to bring in, what to build, which ones are cooler. Maybe watching one of them in action on my office view screen and making “pew pew pew” noises as it goes into combat.
Where was I?
Oh, yeah, fleet admirals.
Fleet admirals, for the most part, leave the logistics to the underlings (if you want something done, everybody knows to talk to the supply officer). I just want to choose ships.
Funnily enough, that’s exactly what Space Base does! It leaves the logistics to the underlings and is just about acquiring ships.
Maybe that’s why I love it?

Space Base is a dice-rolling game designed by John D. Clair with art by Chris Walton. It was published in 2018 by Alderac Entertainment Group (AEG).
It plays with 2-5 players, and scales remarkably well.
I know I said as much in my earlier First Impressions post last year, but the feeling that this not only kills Machi Koro, but mutilates it and then dances on its corpse is only heightened by my subsequent plays.
How does it play?
Let’s take a look.
There I was, getting myself set up to write a review to post today. First thing I did, as most people do, was check my email (ok, most check Facebook, Twitter or Instagram, but I’m a Luddite).
Lo and behold, what did I find in there?
I mean other than the usual ED medication spam that I saved for later deleted.
I saw the Players’ Aid post with the news that Playdek is bringing one of my favourite games to digital!
