Everybody loves a good scoundrel, especially in the Science Fiction genre.
When you were a kid, did you want to be Luke Skywalker or did you want to be Han Solo?

The scoundrel always got the girl (we need more SF movies where the female scoundrel gets the guy!). Sure, Luke blew up the Death Star, but he couldn’t have done it without Han.
And he got Princess Leia to fall in love with him to boot!
Why am I talking about thieves and scoundrels?
Because today we’re talking about Clank! In! Space! (and that will be the last time I include all of the exclamation marks in the name. Sorry, Renegade) (Editor: Coward).

Clank in Space is designed by Paul Dennen with art by Rayph Beisner, Raul Ramos, Le Rastislav, Nate Storm, and Franz Vohwinkel. It’s published by Dire Wolf Digital and Renegade Game Studios. It plays 2-4 players with a solo campaign as well.
Clank in Space is the sci-fi version of the classic (Editor: 2016 games cannot be “classics!”) deckbuilding game Clank! (What is it with the exclamation marks, Renegade?).
In the game, each player is a thief scoundrel who has sneaked aboard Lord Eradikus’ pleasure ship to steal one of his valuable artifacts. Lord Eradikus is actually kind of an evil dude, so really you’re doing the galaxy a favour by stealing stuff from him.
You’re just a lovable rogue!
Let’s see how it works.
After last month’s horribly slim post, August was a cornucopia of new to me games! Spanning from the distant past of 2011 to the near future of 2019.
This should make my good buddy David at Roll to Review happy.
I have a full nine games listed for this month.
There was much cheering among my fellow cult members when I made that announcement.

What can I say? They love me.
Of course, that monthly payment I make to them might help.
What was I saying?
Oh, right. New to me games!
Maybe you’ll find a game or two among all of these lovely games that you’ll like as well. I hope that’s the case.
So without further adieu (all of my adieu was batted off the table and under a shelf by the cat anyway), let’s begin!
One of the pleasures of going to a convention like Dragonflight is the ability to playtest/demo upcoming games, most of the time with the designers themselves.
On Sunday morning, after I had checked out of my room and was looking for a game (or two) before leaving for my 3 hour drive, I was wandering through the Ballroom at the Hilton and stumbled upon a guy sitting at a table with the “Players Wanted” balloon floating above. I had just seen somebody else get up from the table, so I thought this one might be interesting.
The game looked to be a card game and the art work was fairly striking, even from the distance. I walked up and took a closer look.

“The guy” was designer and artist Dylan Mangini and the card game in question is his first design (or at least first that he’s working on publishing) called Mephisto.
This was a really fun 1-4 player (there are slightly different rules for 3-4 players) dueling card game where you have made a deal with Mephistopheles to provide him monster souls, but you are competing with your opponent to get him the most. Only one person can get all of the cool stuff he offers!
I talked with Dylan after playing it, and it’s actually a really cool story.
Dylan designed the game and did all of the art work for it. He is self-publishing the game and currently plans to put it on Kickstarter in October. I hope to get a review copy and do a full review before the campaign starts, but we’ll see.
Please note that this is a “first impressions” post (not a full review) and that this is a prototype so not everything is finalized. Dylan did say that the graphic design is pretty much final but the card text could be tweaked some.
First, a brief overview of how it plays.
Stained glass windows are beautiful things to look at. No matter what you think of a church’s architecture, the stained glass is usually one of the main attractions and draws your eye to them.
You know what else draws your eye? Beautiful boardgames! (Editor: That transition was painful)
What has to be one of the most beautiful boardgames of the past two years, or at least the most colourful (maybe after Azul) has to be Sagrada.

Sagrada is a dice game about creating stained glass windows. But with dice!
I’ll bet you thought you’d never hear stained glass and dice in the same sentence, unless it was that news story a few years ago about vandals throwing dice at stained glass windows and breaking them.
Sagrada was designed by Adrian Adamescu and Daryl Andrews, with artwork by those two and Peter Wocken. It’s published by FloodGate Games and plays 2-4 players (Disembodied voice: “Until the expansion…muwahahahahahahahahaha!”).
Let’s see how it plays.
I know this is very late, but it’s been a sad time in the Cult of the New to Me headquarters.
There was a bit of an insurrection with our Cult member over doctrine and my leadership, and because…I know this is heresy and everything…
I ONLY PLAYED ONE NEW GAME IN JULY.

It was pretty brutal. There were pitchforks and torches involved.
Thankfully, I survived and am still cult leader.
For now.
I promised to do better in August.
With only one game on the list, this will be a very brief post.
So without further adieu (all of my adieu was lost in a trading office somewhere between Hanover and Minden by some incompetent lackey), let’s get this show on the road!
We all know the stereotype of the old lady living alone with hundreds of cats, right?
Of course you do.
What’s the next best thing to becoming a cat lady, though?
Playing a card game where you get to collect cats, of course!

Cat Lady is a set-collection card game for 2-4 players published by Alderac Entertainment Group (AEG). Published in 2017, it was designed by Josh Wood, who also did the artwork.
Let’s see how it plays.
I know, I know.
I haven’t posted in a month and I start with a bad pun.
I’m still getting back in the swing of things.
In order to do that, I have a question for you.
One of my favourite games right now is a great deckbuilder adventure game called Clank! In! Space! (no more exclamation marks this post. I promise).

The basic premise of the game, for those few of you who don’t know, is that players are thieves invading Lord Eradikus’ luxury spaceship and trying to steal one of his treasures. You then must get off the ship before you are killed.
I will save the mechanisms for how you die for the review (which I promise is coming soon), but you just need to know the premise for this post.
What, it’s July 13 and I haven’t posted anything in July yet?
My apologies for my tardiness.
How about some Fallout news?
I played the base Fallout boardgame at the Terminal City Tabletop Convention back in March, and it was a fun game. Went on a bit too long, but I think with more plays it would be very great and cut down on the time issue.
Being a big fan of the video game helps.
Fantasy Flight Games has announced a new expansion for the game coming out in the fourth quarter of 2018!

The New California expansion appears to go back to the original Fallout video games, with new factions such as the New California Republic coming along to join, or perhaps spar with.