A Gaming Life
I love playing games that are new, even more when they’re older but still new to me!
You know what I love even more?
Having reviewed a bunch of them already so I don’t have to try and condense a description of them for this post.
Yes, August was a great month for new to me games, with a wide variety of interesting subjects and mechanisms and a couple of major highlights.
It’s always so satisfying, learning something new.
Members of the Cult of the New to Me weren’t exactly happy, though, since the oldest game was from 2022 and there were too many from 2024 and later.
They got quite irate!
Thankfully I organized a pool party and they were all having so much fun that they kind of forgot about it.

Quick thinking!
If you’d like to join the cult, I am a benevolent cult leader.
And there’s cookies!

You can’t beat that.
Anyway, without further ado (all of my ado was traded away for peace in our time anyway), let’s begin!
The Bell of Treason: 1938 Munich Crisis in Czechoslovakia (2025 – GMT Games) – 3 plays

Designer: Petr Mojžíš
Artist: Not listed on BGG
Players: 1-2
A great 2-player game in the “Final Crisis” genre of lunchtime wargames.
Love it to pieces, but why don’t you check out my review instead?
7 Empires (2024 – Rio Grande Games) – 1 play

Designer: Mac Gerdts
Artist: David Roterberg
Players: 2-6
7 Empires is a confusing game when you open the box.
“I’m green!” James says, as he always does.
But there is no green.
There is no yellow, no red, no blue, no anything!
Let me amend that.
There are no colours that are your player colours.
Instead, 7 Empires has players exerting influence over the titular 7 empires (Great Britain, France, Spain, Russia, Prussia, Austria, Ottomans) by influencing the people (namely the aristocracy, but others as well) in that empire.
When you have the most influence with that empire’s ruler, you get to act for it.

Ah, that’s where the colours come in!
In each decade of time, monarchs take one action and it can be building and deploying their armed forces, moving them and fighting with them, just attacking another empire by deploying two units (of any type) and then move and fighting with them, Palace (build a palace and then score all the crowns they have on the board) and Empire (just get 1 VP per their flag on the board).
If you control multiple monarchs, you choose who to use first and then use the next one on your next turn.

If you don’t control any monarch (or somebody has already done an action for your monarch already), then you take an action for a monarch where you have at least 3 influence and who hasn’t taken an action yet.
If neither applies, you choose an empire that hasn’t acted yet, but whoever controls that monarch actually chooses what action to do.
You do get to deploy a unit for any empire you choose as compensation, though.
New Influence cards are chosen between each decade, so control can change before the next round happens.
That’s the push and pull of this game!
Empires will be gaining points as actions are taken, so you want to make sure that you are gaining as much influence as you can with the factions that are pulling ahead.

Flags will ebb and flow as attacks are made and territory is gained (or lost) by each empire. Judicious use of the Empire action before other empires start to take over their territories can be quite important.
The trick with the actions is that there is a cool-down time of two decades before that monarch can take an action again.

If they’ve built and deployed, they won’t be able to build and deploy again for another three rounds.
So you have to be careful with that, and the fact that you may lose control of that monarch at some point!
At the end of the game, whichever empire is ahead in points goes to spot 1 on the power track.

Each player who has influence with that empire totals up their influence and multiplies it by 7 and that’s how many points they get.
The same goes for the other 6 empires, with decreasing returns (the 2nd place empire will give six points per influence, all the way down to the 7th place empire in points will only give one point per influence).
Hope you bet on the right horses!
This was an intriguing game. It is apparently a reskin of Imperial (which I haven’t played) and it’s a pretty fun game.
Hard to wrap your head around at first, but it becomes more intuitive as you go.
It’s not a game I’m dying to play again but I wouldn’t turn it down if it was offered.
Shackleton Base: A Journey to the Moon (2024 – Sorry We Are French/Pandasaurus) – 1 play

Designers: Fabio Lopiano, Nestore Mangone
Artist: David Sitbon
Players: 1-4
Shackleton Base is a game that I’ve been dying to play since I saw the Heavy Cardboard playthrough a few months ago.
Thankfully, I made my Wisdom saving throw and resisted Edward’s pull to actually buy the game myself.
But I still wanted to play it!
Thankfully a friend bought it and it made it to the table in August.

Shackleton Base is a game about is about building a permanent base in a huge crater on the moon. Factions are vying for space in the crater on the base, as well as trying to fulfill the desires of three corporations who also have their own agendas.
You are establishing yourself on the base with various buildings as well as funding corporation projects for them that will get you beaucoup points!

The action selection system, the turn order system, and the gaining of workers is all really interesting.
Each of the three rounds, ships arrive with various colours of workers as well as resources for the next round.

You draft which ship you want to take.
However, the ships that will have you go first or second in the round have fewer than the ones that have you go later.
Do you want to go first?
Or do you want a bunch of useful stuff?
Each player has their own player board with the buildings they can build out on the crater as well.

I really love the worker placement options in this game. They’re just so juicy.
One of your action options is to place an astronaut on one of the spaces circling the crater.

You then activate every sector on the row the astronaut is on.
The yellow astronaut in the bottom left can activate each hex it’s facing.
If the player has a building in that hex, then activation is free.
If they don’t, they have to pay the player who has the most circular spots filled in that hex.
So to activate the second hex, the red player would have to pay green because green has three spaces filled compared to two and one.
What do you get for these?
Depends on the colour of astronaut!
Yellow astronauts get resources. Red astronauts get money. Blue astronauts (scientists) will activate the corporation tokens to get those corporation-specific resources.
There’s also Command actions that you can take (which I didn’t get a picture of! The hazards of not owning the game).
You can use any colour astronaut for the action, but if you use the appropriate colour then you get a bonus action as well.
This is how you build buildings in the crater, fund corporation projects, or take corporation actions.
There are three corporations in the game (I believe you have five to choose from without the expansion?) and each one has specific goals and projects.

Maybe there’s space tourism!
Or maybe there’s extensive research going on.

Funding these projects and doing the corporation actions can be very lucrative for points.
Once all the astronauts are played, then it’s maintenance and things like that (costs money to maintain all this crap!) and then on to the next round until you’ve completed three rounds.
Everything is quite intricate and too much to explain in a short post like this, but the variety of actions and options, depending on the colours of your astronauts, is just amazing.

The graphic design on the board and all of the cards and everything is also really good.
I really want to play this one again.
My first play, I was once again guilty of trying to do a little of everything and got smoked.
It was finally starting to click so another play is a must.
Witchcraft! (2023 – Salt & Pepper Games) – 3 plays

Designers: Trevor Benjamin, Roger Tankersley, David Thompson
Artist: Albert Monteys
Players: 1
Another phenomenal game that I won’t talk about here.
Because you can read all about it!
Every time you click a link, a puppy gets its wings.
Seers Catalog (2024 – Bezier Games) – 1 play

Designer: Taylor Reiner
Artists: Ted Alspach, Rob Loukotka, Christine Mitzuk
Players: 2-5
Another re-implementation, Seers Catalog is a reskin (with a couple additional rules) of Of What’s Left, a card-shedding game that I actually played and enjoyed a couple of years ago.
Seers Catalog is kind of a card-shedding game, in that you are trying to get rid of the cards in your hand as much as possible.
However, you don’t want to actually be the one who gets rid of all your cards and ends the round.
That’s because you get zero points when you do that.
And you want points!
Instead, if you have cards in your hand when somebody else goes out, you lose one point per card.

The goal is to have fewer than six cards in your hand. Then you’re in the “Bonus”.
If you do, then you will also get the value of your lowest card as points.
So if you have one card in your hand when I go out, and it’s a 10, you will gain 9 points (10 points minus the one point for the card being in your hand).
So it’s an “almost shedding” game.
There are also artifact cards that will be in play, two per player.
Each player also has a Wild card.
These all count as cards in your hand.
The artifacts are redistributed every round, so you won’t have the same ones each time.

These artifacts can affect how the round is played, or maybe just straight up give you 5 points if you still have that one in your hand at the end of the round (and you qualify to score).
The lead player puts down a meld of one or more cards, either a run of the same colour and sequential numbers, or a set of numbers, or maybe just one card.

The other players have to play the same type of meld with the same number of cards, but a higher value.
A single card can just be beaten by a higher card.
A set of three 3s can be beaten by a set of three 5s. A run of 3-4-5-6 blue can be beaten by a run of 4-5-6-7 red.
You get the picture.
The game goes four rounds and then points are totaled up.
Whoever has the most is the winner!
This was a fun game. The artifacts make the game even more interesting because of the things they can do, or they can just be played with a meld (for the most part, but not always!) just to get it out of your hand.
This one is sticking in my collection for now and we’ll see how multiple plays go.
It’s definitely a fun game, though.
Star Trek: Missions (2022 – Wizkids) – 2 plays

Designer: Bruce Glassco
Art: Who knows? Not BGG, but I think every card is a photo from the series, so maybe none?
Players: 2-6
The quick card game Fantasy Realms has had a couple of updates and reskins, with the latest (that I’m aware of, anyway) being Star Trek Missions.
The basic format is the same.
Each player is dealt 7 cards and always has 7 cards in their hand.
On your turn, you either draw a card from the deck or take one of the discarded cards.
You then discard your own.
When the discard area is full at the required number, the game ends and you total your hand points!

Star Trek Missions adds a couple of wrinkles to this formula.
There are two decks: Missions and Galaxy cards.
You’re dealt two Missions and five Galaxy cards initially.
When you draw, you can draw from either deck or either deck’s discards, but you must always have seven at the end of your turn.
You can actually draw two Missions from the top of the Mission deck, but then you have to discard two cards.
You also have to have one or two Missions in your hand at the end of your turn. You can’t discard them all and you can’t have more than two.

All of the cards have icons on them as well as types of cards (Captain, Location, Entity, Personnel, etc) and each one will tell you how it scores points.
Usually it’s by being combined with other types of cards, like Mysterious Plague getting 5 points for each Medical card.
Once the Mission discard has 12 cards or the Galaxy discard has 8 cards, the game ends immediately and you total up all of your points.

It’s a slightly more complex version of Fantasy Realms, which can be a good thing because that game isn’t complicated at all (other than trying to figure out what to discard because at some point every card you discard is going to cost you points or help one of your neighbours).
If you like the Star Trek theme, then this game will be great for you as well.
The game works as a good filler at the beginning or end of the night, or in between games.
There you go.
A nice selection of new to me games, ranging from brain-burning to light and fluffy!
I’ve already played five new to me games in September, so next month’s post might be LOOOOOOOOONG!
What new to you games did you play in August?
Let me know in the comments.
Wow, new to me in August? Gen Con was the beginning of the month, and I bought more games than last year (mostly because I didn’t have that One Big Purchase), so there was a lot.
I’ll go in order of most played to least played in BGStats.
Insider (Oink Games, 2016): I’m not much for social deduction, but the Secret Cabal guys played this live on the podcast a few weeks ago and it was *hilarious*. I thought it would go over well with my group, and it did. We’ve played it 13 times over two sessions and two of the younger folks keep asking when it will come back.
CatStronauts: The Board Game (Atlas Games, 2025): A Kickstarter fulfillment that happened to land during August. This coop game is based on a comic strip that my daughter likes, largely because she likes cats and outer space. We were skeptical – first time game designer, licensed property – but it is solidly put together with good cooperative elements, rather than an “everyone put out their own fires” type of coop game. I do have some quibbles with how the endgame works, though – it’s way too easy to lose on a bad event draw late in the game, because as you get finished up, the characters leave the map, Burgle Bros style.
ROVE: Results-Oriented Versatile Explorer (Button Shy Games, 2021). PebbleMosaic from Pixelated Cardboard recommended this one. I had trouble getting the print and play to work, so I just bought it at Gen Con. Solid little puzzler, I played it six times and enjoyed it. LOVE the artwork telling a little story as the game progresses.
Conservas (Salt & Pepper Games, 2025): Three plays in, not sure how I feel about this one. The core mechanics seem solid, and I love how the theme integrates with the mechanics (bag-building, and the fish you throw back spawn new fish into the bag), but I’ve yet to pass the first mission of twelve. I see a BGG thread saying that they also had trouble with mission 1 and just skipped to mission 2, and further ones were less onerous. Maybe I’ll do that next time. Or maybe I’ll try one more time on January.
The Four Doors (Happy Camper Games, 2025): Three plays in, I am absolutely certain how I feel about this one: it’s a solid modern reimagining of Forbidden Island, with a fascinating solo ruleset (allowing you to swap character cards as an action), as well as a more 2025-friendly production (it’s all cards) to keep the price down and printing availability up.
Trinket Trove (GameHead, 2025): The designer of Honey Buzz and the artist from Flamecraft came together to produce an adorable and inexpensive bidding / set collection game. The box says 2-6, but the 2-player mode is tacked on. We didn’t enjoy it at 2 with a dummy player, but I took it to work and it was fascinating, quick, and fun at 4. You have to bid cards from your hand to set the turn order each round, which presents very interesting tension since the entirety of your point scoring comes from your hand at the end of the game! Another game that’s inexpensive and all cards.
Whale Riders (APE Games, 2025, reprint of Grail Games, 2021): Straight reprint of the 2021 Knizia, which I never saw and only heard about on podcasts. It’s gone over very well at work at 5 and 6 players. Very reminiscent of 90s Knizia with its action structure. Always feels like you’re just short of doing everything you want. Love the decisions. And it teaches and plays in under an hour even at 5-6P!
Onoda (Salt & Pepper Games, 2025): Solo game about the Japanese soldier who kept fighting WWII for 30 years on a Philippine island. I was drawn to the theme and have been playing a lot of solo games this year, but I’m not sure this one will be a keeper. Skill checks are all drawn from a 12-token bag simulating a d6 (except it drops one 6 for a 0). Skill check tokens are double-sided with necessary resources, though, and the better numbers have better resources. So, if you end up drawing a great number early in a round, you’re going to have a lot of trouble later in the round, but if you draw that 0 out of the bag as food early, you’re in for more of a cruise. In five plays, I’ve had a couple of games where I stomped around and accomplished almost everything, and a couple games where I died almost immediately. I wish it felt a little less random.
Spot It! Catan (Asmodee, 2025): At the same time, this is a fun spin on Spot It / Dobble, and also unsatisfying. Rather than just little 5-minute minigames with distinct winners and losers, this sets up a gauntlet of five rounds where the winner gets points, but there are also side goals for fewer points. Then, the final round is a sudden death race that’s more like traditional Spot It, and as soon as someone hits 10 points, they win. I really like the round structure and wish it just repeated until someone got to 10. The Catan-themed minigames are a lot better and more creative than the overtime round. Oddly, the game caps at 3 players. Perfect for us but not for many groups.
A Place For All My Books (Smirk and Dagger Games, 2025): Wife thought about Kickstarting this but balked at the price+shipping. Great theme for her though. She tried it out as a demo in the Gen Con library and saw that she actually would like the game, so I bought it for her that very day. Good thing too, since it sold out by the end of that day. We’ve only played once but I’m sure it’ll stick around. Solid action selection (can’t do the same action in back to back rounds) + efficiency puzzle with a cute theme.
Draft & Write Records (Inside Up Games, 2024): A bit sketchy for this since I learned this on BGA last year, but it was my first time playing physically. I picked it up at the convention and just played it today, coincidentally. Have taught three coworkers and they all enjoyed it.
Butterfly Garden (Capstone Games, 2025 reprint from 2012 game): Knizia meets Tsuro/Metro. Wife and I have only played it once but I’m eager to teach my daughter, I think she can handle it.
boop. (Smirk and Dagger Games, 2022): Daughter taught me. I was surprised how good of an abstract game this was. Not $30 surprised enough to buy it, but it was fun to try in the games library at the convention and I would play it again.
Sandcastles of Burgundy (Ravensburger, 2025): Daughter and I learned together and neither of us were impressed at this attempt to bring Castles of Burgundy to the kids’ table.
Things in Rings (Allplay, 2024): A solid word game, but not good for 2 players, and my daughter didn’t quite get it, while my wife and I were making instant connections and ending rounds quickly. Would be better in a bigger group that didn’t know each other as well as my wife and I do.
Casinopolis (Button Shy Games, 2025): I really like Sprawlopolis, it’s been a big hit for me this year, so I decided to try this one too. Only one game in so far. It has potential but I’m worried about the way they varied the scoring (rather than each card having its own pre-printed scoring values, the order the scoring cards come out matters, such that the first one is worth 1x, the second 2x, and the third 3x). I like how that makes you rethink the puzzle, but I’m not sure how balanced it will feel in practice compared to Sprawlopolis’s knife’s edge that I’ve always enjoyed walking.
LikeLiked by 1 person
Wow, impressive list! I haven’t played any of those and have only heard of a few of them 🙂
Got me beat by a mile!
LikeLike
I played 7 Empires like two months ago. I really appreciate games where control of pieces / factions changes – similarly like in imperial. Good thing this is relatively quickly.
LikeLiked by 1 person
Lots of intriguing games! I’d love to try 7 Empires – I played Imperial 2030 many years ago and found the “players invest into powers” mechanic very interesting!
LikeLiked by 1 person
It is actually really interesting! I hadn’t really tried it before, but it works really well.
LikeLiked by 1 person