Just saw this on Boardgame Geek over the weekend and since I loved Hanamikoji, I am definitely interested in the new sequel game called Hanamikoji: Geisha’s Road.

Designed by Jerry Chiang and Eros Lin with art by Maisherly, the game will be published by Emperor S4 Games.
In this game, you’re not trying to attract the most prestigious geishas to your establishment.
Instead, you are trying to support a few geishas on their journey from apprentice (maiko) to full geisha (artist), and maybe even have them become owner of their own establishment!
At the end of the game, whoever provided the most support to each geisha is recognized and will score for that one.
Even better, it’s been confirmed that the original game will be available during the Kickstarter (it’s out of print and currently going for major bucks) as well as the seven mini-expansions that I had never even seen before.
I will definitely be checking this out!
What do you think of this game? Interested in Geisha Road? Or even just Hanamikoji, which is amazing all by itself?
I’m in for the mini-expansions for the original as well as this one.
It sounds like it will be very neat.
Of course, we’ll have to see what the Kickstarter says. Right now, we don’t know a lot about it.
Come late October, I will be there!
Welcome to the first of what could be a series of posts, or might just be a one-shot.
Basically, it’s Friday night, I’ve had a couple of drinks, and maybe it’s time to visit a pressing issue in the boardgame industry.
Or maybe I just need to get something off my chest.
Consider this kind of “guerilla blogging,” as while I am editing it to make sure it makes some kind of sense, I’m basically posting it as is.
What’s the first issue I want to talk about?
Scoresheets (or lack thereof) in boardgames.
This came to mind with most of my favourite Garphill Games entries, but also with a few other games as well.
You’ve just bought a game. It’s a relatively standard Euro game where you total up a lot of points through a bunch of different means.
And the game board doesn’t have a score track for some reason. Instead, you just have to do all the math in your head.
What????

Or, you know, grab a piece of paper and write things down.
But it’s still annoying.
Even my favourite games have had this problem.
Read MoreA rare double post day, but when you discover some news right after your scheduled post for the day goes out, you have to do it!
Dire Wolf Digital announced today that on Monday, October 18, they are releasing the really great 2-player trick-taking game, The Fox in the Forest to PC, phones and tablets!
How is that not a good thing?
I reviewed the card game so hearing this news just made my mouth water.
Dire Wolf already has a great history with apps, from Raiders of the North Sea to Root to Sagrada and so many others.

If you’re curious, you can see how to play by clicking on my review. It is an excellent 2-player game, though. I love how you’re trying to take a bunch of tricks but not too many. If you get greedy and take them all, you won’t score anything.
Will it have asynchronous play?
It’s Dire Wolf, so probably.
Does it need it?
It’s nice to have the option, as always. I will love it if it’s in there.
But it’s a quick game and logging into the app just to play one card (and maybe two if you win the trick) does seem like it might get tedious.
But people do it!
Hell, I do it, and probably will with this one too.
Very cool that Dire Wolf Digital is doing this one.
You can wishlist it on Steam (Edit: it appears to be $6.99) and pre-order it on iOS right now ($4.99 US) and it will be available on both platforms and Android on Monday, October 18.
What do you think of this one? Are you excited?
Let me know in the comments.
This review actually has more twists and turns than a City Council meeting trying to issue a policy that will please all of its residents.
I guess I should identify the game I’m talking about first, though.

The City is a tableau-building card game designed by Tom Lehmann with art by Klemens Franz and João Tereso. It’s been published most recently by Eagle-Gryphon Games, which leads me to the story of this review’s genesis.
Early in the Summer of 2020, Eagle-Gryphon Games sent an email to its boardgame content creators list, asking if anybody would like to review a few games.
I had had a decent first experience with The City so I thought “heck, why not ask for a copy to review?” as it was on the list of games they would be willing to send to reviewers.
They sent it out very promptly (June 8, 2020).
And I waited…and waited…and waited. I kept checking the tracking, and it was in Customs. Not sure if it was United States Customs or Canadian Customs, but it was just sitting there.
And sitting there.
It never moved.
I inquired with Canada Post about what the tracking designation meant and they basically said that it meant they hadn’t received it yet and who knows how long it will take?
Finally, I just gave up on it. This was in October or November, I can’t remember when the last time I checked it was.
It wasn’t moving and it seemed to be just lost in Customs.
I didn’t think anything of it. I had given it up for lost.
One day fairly recently (maybe in late August?), a package appeared on my doorstep. I had no idea what it could be as I wasn’t expecting anything.
I opened it up, and there was The City!
Holy crap, I thought. I’d better review this, eh?
So let’s see how it looks.
Read More“Trading in the Mediterranean” has become a bit of a cliche.
But look at designer Mac Gerdts breaking that cliche and making it interesting again!
The boardgame version of Concordia, designed by Gerdts with artwork by Marina Fahrenbach, Mac Gerdts and Dominik Mayer, came out in 2013.
The app version, however, comes out Tuesday, September 28 and is published by Acram Digital.
What a win-win!
Acram has done the brilliant Istanbul (though it needs the expansions!), the interesting 8 Minute Empire and a great rendition of Steam (not my cup of tea, but the app is great!)
The game itself is pretty fun, though it’s not my favourite (it’s probably up in my Top 100 out of 400+ games, though).
The app?

Oh my, it’s gorgeously done.
How does it play?
Let’s take a look.
Read MoreAnother month and another great game of Combat Commander, this time of the Pacific variety!
Once a month, those of us on the Combat Commander ladder led by the illustrious Patrick Pence are able to immerse themselves in vicious combat against a very capable opponent.
If you have any interest in Combat Commander at all, I suggest you join the ladder. You might even get to play me!
September’s game was from the Combat Commander: Pacific game so it was a bit different than previous outings.
New rules, new cards, and forces from the Japanese, United States, and Commonwealth countries add some interesting things to the mix. Some of the Combat Commander: Europe stuff is completely changed.
It took a little getting used to (though I actually own Pacific, so that is nice at least).
(Incidentally, you can click on or tap each picture for a bigger view of it)
My opponent for September’s ladder game was Bill Simoni. He was the attacking American forces (green) and I was the Japanese (white), determined to defend the Grassy Knoll (no, this didn’t take place in Dallas).
This is how we set up.

The hex between two of my stacks of units, Objective 5, is worth 10 victory points. Very juicy! I control it at start, so if the Americans take it, that’s a 20-point swing (I lose 10 VP and then the US gains 10 VP).
As you can see, quite important!
The Americans are hiding in the jungle, determined to advance along the south. The north is not a consideration, but they do have reinforcements that could come in on the north edge, so I had to be wary of that.
I set up the main bunker and the only Japanese leader next to the objective hex with the other units in Foxholes or a Trench within command radius so they could all be activated at the same time.
I also have one team, one squad, a light machine gun, and some foxholes that can infiltrate somewhere on the map (where the “Sighting” marker is, which can change with each random hex draw) sometime during the game.
Read MoreIt was a close one this week.
Yes, I almost didn’t get this post done so that it would post this week at all.
That would break my streak and we know that we can’t have that.

But here it is!
We’re three episodes away from finishing the series, and my plan is to have it done by early October at the latest.
Let’s see if we can keep it up.

Am I going to do the Top 400?
Hell no!
I admit that these list posts were a way, during the pandemic, to actually get some content on here and keep me writing, or else this would have been a dead blog many months ago.
Now that I’m actually gaming again, I hope not to have to rely on stuff like this.
Hopefully, the next “Top 10” will be my Top 10 (or 5 if I haven’t played that many) games played this year.
And also, I think I’ve played enough games now and by the end of the year that I can do an updated Top 25 games played of all time.
Yes!
That will be fun.
Anyway, let’s get to this week’s list.
Read More