Combat Commander Europe – #9 Rush to contact

Another great write-up of our Combat Commander: Europe games by Michal. This scenario was a lot of fun, but I’m not sure I set up properly. That being said, it was kind of fun making a desperation move (twice!) to call down artillery on myself. And it actually (kind of) worked!

Read the rest of the session report and check out the rest of Michal’s excellent wargaming blog as well.

Thanks, Michal!

The Boardgames Chronicle

I am glad to present already ninth scenario in my and Dave plan to play whole base game of the Combat Commander Europe. As each set-up is completely different and allows for various approaches, ideas and tactics you never got bored with this title! Especially with such an exciting battle as we recently put to the digital table!


Other Combat Commander scenarios in our camping with Dave:#1 FatLipki#2 Hedgroves and HandGrenades#3 Bonfire of theNKVD#4 Closed forRenovation#5 Cold Front#6 Paralyzed from the West Down#7 Bessarabian Nights#8 Breakoutdance


So what we played this time? #9 Rush to Contact – a scenario which first and foremost is huge – both sides have multiple reinforcement groups, tons of machine guns and artillery. As the new units enter gradually, the game dynamics change enormously – just look at some of the initial pictures below, what…

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2 Comments on “Combat Commander Europe – #9 Rush to contact

  1. Pingback: Combat Commander Europe – After Action Report – Scenario #9 – Rush to Contact – Dude! Take Your Turn!

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