BGG Top Games – 1101 Through 1200 – Thoughts

Linko - Cards

Last week’s post talking about some of the games just outside of the Top 1000 on Boardgame Geek seemed to be a big hit.

Maybe not in terms of visitors to this site, but with friends of mine, sparking some discussion.

In the hopes of maybe converting that into more blog hits, let’s try the next batch!

This series of posts has been inspired by the This Game is Broken podcast, who recently did a game where they guessed “higher or lower” rankings of various games ranked between 1000 and 2000 on BGG.

Today we’ll be talking about those games ranked 1101-1200, keeping in mind that these rankings are ever-changing and some of these games may not be in this range if you’re looking at this post in the far future.

Like Saturday.

This is just going to be some random thoughts about some of the games; games I’ve played and games I haven’t and really want to.

So this post doesn’t become as long as War & Peace, let’s begin!

Surprisingly, I’ve actually played more from this grouping than I have from the last one.

I’ve managed to get 24 to the table so far, which if I do my math correctly is almost a quarter!

I only own 8 of them, though.

There are a couple of gems in there but also some real duds, at least in my opinion (somebody out there must like the game).

Linko - box

Linko (#1160) is a card game by the wonderful Kramer & Kiesling duo who have designed so many great games.

This is a card game where you lay out cards of the same value and, if you lay out the same number of cards as your opponent has already done, but with a higher value, you can steal those cards to your hand!

Ah, screw it. Let’s just blurb this one:

“you take turns playing number cards, and the more cards of the same number you play, the better as cards score points at the end of the game. If someone else plays the same amount of cards with a higher number, however, your cards get nicked! Stealing cards can be good, but if you can’t use them later, and end the game with cards in hand, they’ll cost you points.”

If you don’t want them in your hand (they will cost you points if you don’t play them), you can just have your opponent take them back into their hand (or discard them and draw the same number of cards). If you take them, your opponent will draw the same number of cards.

So it is a stalemate as far as potential lost points, except that you now have a nice set of 11s (or whatever).

Linko - Cards
Cards go from 1-13, and cute artwork!

My one play of this game was in 2018 and I don’t have fond memories of it.

In hindsight, it might be because I played it 2-player?

The BGG Community says that the best player count is 4, so it might really suck at 2.

It did for me, hence my 4 rating.

I’d play it again just to see if that’s changed, though.

Thunder Alley - box

A much better game (my highest ranked of the bunch) is Thunder Alley (#1114), the GMT stock car racing game with a really cool premise.

You’re doing 2 or 3 laps around the track, but you move in very interesting ways.

Thunder Alley - Cards
4 different types of movement

You control a number of cars on your team and each turn, you can activate one of them that hasn’t already been activated.

The card you play will give a type of movement, and depending on that type, you move the cars linked to you as well (Solo movement is the only one where you move by yourself)

Thunder Alley - Cars 1

You might want to keep some of your other cars in the pack, but you will also be moving other players’ cars.

But they’ll be moving you too!

Getting away from the pack is not a good thing because you will never benefit from this type of movement.

Your cars will have wear and tear that you’ll have to keep track of and events may happen that will benefit you, or be catastrophic.

You go until all cars have crossed the finish line on the last lap, but the winner/losers are determined by the total points gained by all cars on your team.

If one of your cars finished first but the others were at the back of the pack, somebody else is going to win!

I have only played this game once but I really want to get it back on the table again. Maybe this post will help.

There are so many other good games on this list, but I would be taking up a lot of space talking about them.

And I already have! That’s because I’ve actually reviewed a few.

Ecos: First Continent (#1145) was reviewed very recently (click the link for that) and is a great world-building, tile-laying, Bingo game.

Ecos: First Continent - box

Resist! (#1154) is a wonderful solo card game which I reviewed.

Resist! - box

Smash Up: Science Fiction Double Feature (#1140) is a nice expansion for Smash Up, but it also plays 2-player standalone, which is why it’s ranked as a game.

Smash Up - Science Fiction Double Feature - box

Cat Lady (#1148) is also a fun lunchtime card game of set collection.

Cat Lady - Box

World’s Fair 1893 (#1175) had the dubious honour of being my first ever review on this blog! It’s a great area majority game that I really need to get back to the table.

World's Fair 1893 box

How about Sentinels of the Multiverse: Definitive Edition (#1186)? This cooperative superhero card game where you band together to take down the bad guy doesn’t get played enough. I played it enough to review it but haven’t been able to get the first expansion to the table (and the second one is in Kickstarter limbo right now)

Sentinels of the Multiverse - Definitive Edition box

Finally (wow, that’s a lot of reviews!), there’s Majesty for the Realm (#1193), a really cool card-drafting game where you are trying to build up your kingdom to get the most money.

Majesty for the Realm - box

This has now been reimplemented by Middle Ages, which I think is actually an even better version of it (it’s a tile game, not a card game), but the rule changes are actually very good.

Wow, that’s a lot of words about games I’ve played.

One more, because I want to do something I rarely do on this blog.

Criticize a Garphill game.

Explorers of the North Sea - box

I played Explorers of the North Sea (#1188) once at a convention (at 2 players).

It did not go over well, with either me or my opponent.

In the game, you are vikings exploring the world, discovering lands to conquer, building outposts, trading livestock, etc.

Explorers of the North Sea - Full board
I think I see England!

Players place tiles down on the world, so you are cooperatively building the world (just like Ecos) and you are trying to build to your own benefit.

Though others can take advantage of what you’ve placed.

Maybe it was the player count, but the game just wasn’t that interesting for either of us.

It’s too bad, because I love Raiders of the North Sea.

An honourable mention for “games I’ve played” is A Study in Emerald (#1192), a game which I haven’t played but I’ve played the second edition which changed a bunch of things.

A Study in Emerald - 1st Edition - box

With that done, let’s talk about a couple of games that I’d love to play but haven’t been able to yet.

The king of this category has a big fanbase among some of my friends.

Here I Stand - box

Here I Stand: 500th Anniversary Edition (#1181) is a monster game about the religious wars of the Reformation in Europe from 1517-1555.

It looks so cool! Each nation’s path to victory is different, strategic card play.

I could be in heaven!

I might literally be after sitting there for 8-12 hours (BGG says 3-6 hours, but is that really accurate? Clio? Michal?)

It also has negotiation in it, a skill that I am terrible at.

I keep saying I’m going to try this at a convention, and then the allure of playing 2-3 games in the same time frame just keeps me away from it.

One day I will break down and do it, though.

Virgin Queen - Box

Virgin Queen (#1123) is also higher on the list and is the sequel to this one (and the 500th Anniversary edition actually incorporates a couple of things from Virgin Queen).

If I was going to play a game like this, I would probably take either one.

Point City - Box

Point City (#1127) is another game I would like to play at least once, just to see what it’s like.

I’m a big fan of its predecessor, Point Salad, which is a quick and easy to teach game of card drafting, set collection (you’re collecting veggies! Your childhood self is probably glaring at you right now) and meeting scoring card goals.

Point City is also a card drafting game but it’s also a kind of engine builder.

I’ve heard from some people that it’s not as enjoyable as Point Salad, but I’d love to make that judgement for myself.

Not enough to buy it since I’m buying so much other shit right now.

But I’d love to play it.

One funny thing with this list before I leave it.

Bridge, the classic card game, is actually at ! And it even has a box cover on the page.

Bridge - box

Who knew it actually had its own edition that wasn’t just a set of playing cards?

(Does Google search. Oh wow! There are a bunch of “kits” for it!)

Would you buy your own Bridge set? How much more would it cost than just a regular deck of cards?

I guess those were things back in the day.

What have you played, or do you own, in this set of games?

Any that you would love to play?

Or refuse to play?

Let me know in the comments, and be back here next week for the next installment (this is fun!)

8 Comments on “BGG Top Games – 1101 Through 1200 – Thoughts

  1. Less to say this time. I only own four of these 100. I’ve poked at a couple more (Irish Gauge, The Speicherstadt) once or twice digitally, but I don’t have enough of a handle on them to say anything.

    1103 Orchard – I picked this one up as a free print and play this summer after trying it on BGA, and realizing that the One Deck Dungeon dice would be perfect for proxying the dice colors. I’ve found the stated victory condition to be pretty difficult to hit regularly, and have never sniffed the top of the scale. Not my favorite 18 card solo game with card overlays – it’s a little awkward to play given the tucking and moving dice around – but I will get it out now and again.

    1147 Cat Lady – Big hit in my house. My daughter loves it, and I’ll play it any time she asks. We worked together to get all the achievements on the app, and bought the Kittens expansion as well (which is… fine but unnecessary).

    1162 Herbaceous – My favorite game in the Pencil First Games lineup. There’s great tension and decision points throughout. Many turns, especially scoring turns, involve some measure of risk/reward assessment, which you may not expect from the super peaceful theme and art. And it plays in half an hour or less!

    1188 Sentinels of the Multiverse: Definitive Edition – I’ve played this A LOT less than the original – maybe 10 times total – but I’ve enjoyed this remaster of one of my app favorites.

    Liked by 1 person

    • Yeah, Cat Lady always goes over well at our work lunches when it comes out, though it hasn’t come out for a little while.

      How did I miss Herbaceous? I’ve reviewed that one as well. It’s a fun game. Very light and frothy, but I agree with you about the risk/reward management.

      Thanks for taking part in these!

      Like

  2. Limiting my comments to Here I Stand:

    You will need a big chunk of time for it. How much exactly depends on:

    • Which scenario you play – the 1517 scenario (max. 9 turns, typically around 4-6 turns), the 1532 scenario (max. 6 turns, I have no experience with that one), or the tournament scenario (max. 3 turns, the only time I played that one it ended after the first turn, but I don’t think that’s typical).
    • How many players you have – the full six take longer than three (I wouldn’t recommend playing with four or five), as there is less diplomacy.
    • How much diplomacy you want to have – I have heard of groups limiting the diplomacy phase of the turn to ten minutes; whenever I played, we gave everyone as much time as ever they wanted.
    • How focused your group is on their play – if people also want to joke around

    it’ll take longer.

    • How experienced players are: Newbies typically take longer to conduct their moves.

    Example times:

    My shortest game: Tournament scenario, six players, all of them experienced, no limit on diplomacy, lots of joking around: Ended after one turn, two hours.

    My last 1517 scenario: Six players, half of them playing for the first time, no limit on diplomacy, focus on the game: Five turns, around six hours including lunch.

    My longest game: 1517 scenario, six players, most of them playing for the first time, no limit on diplomacy, lots of joking around: We called it a day after five turns, around 14 hours (including several meal breaks), not playing it to conclusion.

    So: Yes, the time spent on Here I Stand will easily suffice for two or three other games. I still encourage you to try it at a convention – it’s an experience like no other!

    Liked by 1 person

    • Wow, thanks for the detailed rundown!!!

      One of these days, I will break down and do it. But it will likely be at a convention where none of my friends go, because we spend conventions getting a lot of gaming with each other in, including longer games that we might not be able to get to on a typical Sunday (though no 6-hour games!)

      You know that, if I do, I will detail it here. LOL

      Liked by 1 person

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