It’s Friday and the vodka is flowing yet again.
What does that mean?
That my liver will be complaining for a while?
That is true, but it also means it’s time for another edition of Friday Night Shots!
I wasn’t actually sure what I would write about tonight, but then I got handed a topic on a platter.
The title is quite provocative!
As many people on Twitter pointed out.
Of course, they have changed the title since Rodney and others mentioned that this kind of negative labelling was not very helpful in fostering discussion about the topic.
I have to say, I haven’t watched the video so I’m not going to address the points actually made in the video.
Instead, I’m going to just give my own opinion on the topic.
Read More(Edit – 12/14/21: I completely forgot to update this to say that the Steel Police faction is now out. Free if you had it in the app before! Now there are 5 factions to choose from)
The Neuroshima Hex app has been around for quite a while. Big Daddy Creations originally did it and it was actually not bad. But it became buggy as hell and the multiplayer (at least asynchronous) became virtually unusable.

I enjoyed playing it but finally it just subsided and went away as playing it with friends became more of a chore than an enjoyable time.
So when Portal Games announced that not only had they taken over the app, but that it would be coming out in September 2021, a lot of people cheered like never before.
But there was still some trepidation.
Portal hasn’t been brilliant at asynchronous multiplayer, including the Tides of Time app that almost called for it.
I was heartened when they said that not only would it have asynchronous play, but that those who owned the original app would get it as a free upgrade.
In addition, even though only the four base game factions would be available at start, if you owned the expansion factions, they would be free when they were implemented too!
Holy shit!
Talk about looking after your customers, especially when they’re not technically yours! (if we bought the Big Daddy version).
That was amazing news.
So the base game app came out. It’s available on iOS and Android.
How is it?
Let’s take a look.
Read MoreJust saw this on Boardgame Geek over the weekend and since I loved Hanamikoji, I am definitely interested in the new sequel game called Hanamikoji: Geisha’s Road.

Designed by Jerry Chiang and Eros Lin with art by Maisherly, the game will be published by Emperor S4 Games.
In this game, you’re not trying to attract the most prestigious geishas to your establishment.
Instead, you are trying to support a few geishas on their journey from apprentice (maiko) to full geisha (artist), and maybe even have them become owner of their own establishment!
At the end of the game, whoever provided the most support to each geisha is recognized and will score for that one.
Even better, it’s been confirmed that the original game will be available during the Kickstarter (it’s out of print and currently going for major bucks) as well as the seven mini-expansions that I had never even seen before.
I will definitely be checking this out!
What do you think of this game? Interested in Geisha Road? Or even just Hanamikoji, which is amazing all by itself?
I’m in for the mini-expansions for the original as well as this one.
It sounds like it will be very neat.
Of course, we’ll have to see what the Kickstarter says. Right now, we don’t know a lot about it.
Come late October, I will be there!
Welcome to the first of what could be a series of posts, or might just be a one-shot.
Basically, it’s Friday night, I’ve had a couple of drinks, and maybe it’s time to visit a pressing issue in the boardgame industry.
Or maybe I just need to get something off my chest.
Consider this kind of “guerilla blogging,” as while I am editing it to make sure it makes some kind of sense, I’m basically posting it as is.
What’s the first issue I want to talk about?
Scoresheets (or lack thereof) in boardgames.
This came to mind with most of my favourite Garphill Games entries, but also with a few other games as well.
You’ve just bought a game. It’s a relatively standard Euro game where you total up a lot of points through a bunch of different means.
And the game board doesn’t have a score track for some reason. Instead, you just have to do all the math in your head.
What????

Or, you know, grab a piece of paper and write things down.
But it’s still annoying.
Even my favourite games have had this problem.
Read MoreA rare double post day, but when you discover some news right after your scheduled post for the day goes out, you have to do it!
Dire Wolf Digital announced today that on Monday, October 18, they are releasing the really great 2-player trick-taking game, The Fox in the Forest to PC, phones and tablets!
How is that not a good thing?
I reviewed the card game so hearing this news just made my mouth water.
Dire Wolf already has a great history with apps, from Raiders of the North Sea to Root to Sagrada and so many others.

If you’re curious, you can see how to play by clicking on my review. It is an excellent 2-player game, though. I love how you’re trying to take a bunch of tricks but not too many. If you get greedy and take them all, you won’t score anything.
Will it have asynchronous play?
It’s Dire Wolf, so probably.
Does it need it?
It’s nice to have the option, as always. I will love it if it’s in there.
But it’s a quick game and logging into the app just to play one card (and maybe two if you win the trick) does seem like it might get tedious.
But people do it!
Hell, I do it, and probably will with this one too.
Very cool that Dire Wolf Digital is doing this one.
You can wishlist it on Steam (Edit: it appears to be $6.99) and pre-order it on iOS right now ($4.99 US) and it will be available on both platforms and Android on Monday, October 18.
What do you think of this one? Are you excited?
Let me know in the comments.
This review actually has more twists and turns than a City Council meeting trying to issue a policy that will please all of its residents.
I guess I should identify the game I’m talking about first, though.

The City is a tableau-building card game designed by Tom Lehmann with art by Klemens Franz and João Tereso. It’s been published most recently by Eagle-Gryphon Games, which leads me to the story of this review’s genesis.
Early in the Summer of 2020, Eagle-Gryphon Games sent an email to its boardgame content creators list, asking if anybody would like to review a few games.
I had had a decent first experience with The City so I thought “heck, why not ask for a copy to review?” as it was on the list of games they would be willing to send to reviewers.
They sent it out very promptly (June 8, 2020).
And I waited…and waited…and waited. I kept checking the tracking, and it was in Customs. Not sure if it was United States Customs or Canadian Customs, but it was just sitting there.
And sitting there.
It never moved.
I inquired with Canada Post about what the tracking designation meant and they basically said that it meant they hadn’t received it yet and who knows how long it will take?
Finally, I just gave up on it. This was in October or November, I can’t remember when the last time I checked it was.
It wasn’t moving and it seemed to be just lost in Customs.
I didn’t think anything of it. I had given it up for lost.
One day fairly recently (maybe in late August?), a package appeared on my doorstep. I had no idea what it could be as I wasn’t expecting anything.
I opened it up, and there was The City!
Holy crap, I thought. I’d better review this, eh?
So let’s see how it looks.
Read More“Trading in the Mediterranean” has become a bit of a cliche.
But look at designer Mac Gerdts breaking that cliche and making it interesting again!
The boardgame version of Concordia, designed by Gerdts with artwork by Marina Fahrenbach, Mac Gerdts and Dominik Mayer, came out in 2013.
The app version, however, comes out Tuesday, September 28 and is published by Acram Digital.
What a win-win!
Acram has done the brilliant Istanbul (though it needs the expansions!), the interesting 8 Minute Empire and a great rendition of Steam (not my cup of tea, but the app is great!)
The game itself is pretty fun, though it’s not my favourite (it’s probably up in my Top 100 out of 400+ games, though).
The app?

Oh my, it’s gorgeously done.
How does it play?
Let’s take a look.
Read More