Here we are with Scenario #11 in the Combat Commander: Europe playthrough that Michal and I did.
Yes, that’s right. Did. Because we just finished scenario #12 today! He’ll be doing the write-up of that as well.
This was a great scenario, though marred by my horrible placement of the broken-down tank. What was I thinking?
Still, I almost pulled it out when a heroic broken squad advanced into a hex with a 9-2 leader, SS squad, and weapon team. And then Ambushed them to the point where we had mutual annihilation! But in the melee roll, he rolled another 9-2 leader as a reinforcement.
Oof.
Anyway, enjoy this awesome write-up. Thanks, Michal!
With the great pleasure let me invite you to already our 11th Combat Commander Europe scenario which we played with Dave in our epic goal to have all Base-Game covered in a sequence. That particular battle is very interesting and I had already chance to play it couple of times in the past. So the expectation was that it will bring so much fun as previously. And believe me, we were not disappointed!
Other Combat Commander scenarios in our camping with Dave:#1 FatLipki#2 Hedgroves and HandGrenades#3 Bonfire of theNKVD#4 Closed forRenovation#5 Cold Front#6 Paralyzed from the West Down#7 Bessarabian Nights#8 Breakoutdance#9 Rush tocontact#10 CommandoSchools
Time to provide some more details about the scenario. #11 Hold the Line is one more Attacker-Defender set-up, but with a very intriguing twist – a broken tank! It is July 8th 1944 in France; US…
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One of the biggest hits for me during the beginning of the pandemic (when I bought way too many games than I really should have) was Roll Player. I had played it once before, was intrigued by it, but never actually got to play it again.
So when we were all locked down and I was looking for stuff to play with the wife, Roll Player jumped out at me for some reason.
And it was a smashing success!
The one thing that was lacking in the game, though, was the fact that once you have this character created, the game ends. It almost seems abrupt.
That’s where the Monsters & Minions expansion comes in.

Designed by Keith Matejka with artwork by JJ Ariosa, Luis Francisco, and Lucas Ribeiro and published by Thunderworks Games, this expansion really adds some meat to the character-building bone.
Using this expansion, players are trying to build up to the goal of using their character to fight an end-game monster. Also, during the game, you can deal with the monster’s minions that will give you an idea of what bonuses you can get when fighting the monster.
You know the most important thing it adds?
A First Player token!!
Ok, maybe not the most important, but the easiest way to remove an annoyance from the base game.
How does the expansion work?
Let’s take a look.
Read MoreWhat’s this, out of the wild? Cue Marlin Perkins!

Yes, it’s a “New to Me” games post!
For the first time in a few months, I’ve actually played some new games, so I get to tell you about them!
Yes, it’s been 4 months since the last one! It’s been a really tough Summer, at least emotionally.
Apologies for that.
It’s been so good to get out to organized game days again.
Especially because it got me two new to me games!
The Cult of the New to Me has been pretty gracious this last year. They know this COVID thing sucks. They haven’t even tried to revolt, instead being pretty chill about things.
In addition to a couple of new to me games, one of the first games I got played was an old favourite!
Not a new to me game, but I played one of my favourite games, Terraforming Mars, on the table for the first time in a year and a half in August. With the blinged-out Big Box components!


That was a blast.
So, without further adieu (all of my adieu was taken in a Goblin raid anyway), let’s get this party started!
Read MoreWow, has it been 2 months since I last posted an entry in this series looking at the top-ranked games on BGG, #300-201?
Yes, yes it has.
A lot of personal stuff has been going on and I just didn’t feel up to blogging during June and July.
I did some reblogging of Combat Commander posts from Michal, which gave this blog a little bit of activity.
But actively writing something?
It was beyond me.
Thankfully, that’s all changed now, at least for the most part.
While COVID is not over, it is possible to get together with fellow vaccinated friends and actually get some games in.
In fact, I’ll be writing a “New to Me Games” post for August, the first one in a couple of months!
Really, people. With the Delta Variant running rampant, get the shot!

Don’t be a loser.
I want to go to conventions again, and this current situation ain’t helping!
But that’s not the point of this post.
We are looking at the Top 300 games on BGG, counting down from #300 to #201, and we are finally half-way done.
It’s only taken 3 or 4 months.
Yes, the list I’m basing this on was downloaded on February 8, 2021 and it’s really outdated!
Especially with our first entry.
So let’s get started before all of these game move even further away from what I’m actually talking about.
Read MoreThis was a pretty cool find over the weekend.
The massive delays in the release of Marvel Legendary: Annihilation have made Upper Deck indicate that they are going to be releasing all of the scheduled 2021 expansions even though the first one isn’t coming out until maybe September (if that).
Can they do that?
I have trouble seeing it, but maybe?
Anyway, one of the announced expansions for 2021 is Messiah Complex, based apparently on one of the mutant storylines from years past (can you tell I haven’t followed the comics much?)
Bageltop Games posted on Boardgame Geek that he found the cover artwork on Cardhaus Games’ site.

This, of course, does seem to indicate at least some of the mutant heroes that will be in the expansion (hopefully they wouldn’t mislead on that).
Looks pretty cool, eh?
Here’s the solicit for it, which also may give you some ideas.
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This was a fun scenario where I was actually able to adapt to a little adversity! Well…having a few Ambushes helped.
Thanks, Michal, for another great write-up! Check out the rest of his blog while you’re there.
We’re currently in the middle of Scenario #11, so probably no post for a little while, but we’re getting close to the end!
Incredible! That was already our 10th Combat Commander Europe scenario which we played with Dave since January! This is our epic journey to play the whole base game and we are getting pretty nice progress here. While scenario #9 was comparatively long, the below #10 went pretty quickly. So we are not far away from our final goal – merely 2 more sessions left – and we shall start discussing soon what next! But before this, welcome to as always action-packed, picture-rich session report!
Other Combat Commander scenarios in our camping with Dave:#1 FatLipki#2 Hedgroves and HandGrenades#3 Bonfire of theNKVD#4 Closed forRenovation#5 Cold Front#6 Paralyzed from the West Down#7 Bessarabian Nights#8 Breakoutdance#9 Rush tocontact
So what we played this time? #10 Commando Schools – another Attacker-Defender scenario, which features large lake, splitting the map in half and creating two parallel approach…
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One of my favourite 4-player, quick, lunch-time games is Cat Lady from Alderac Entertainment Group (AEG). I love it so much that I did a glowing review of it!
AEG has now proven that they are an equal opportunity game publisher when it comes to pets (though we really need to see a Rat game soon).
Late last week, they announced a new game coming in 2022: Dog Lover. This announcement is so new that there’s not even a page on Boardgame Geek for it yet! (Watch, in between me writing this post and it going live, there will be one created).

Dog Lover is a card game designed by David Short (Cat Lady was a Josh Wood game).
Much like the cat game, Dog Lover will play in about 30 minutes, which makes it perfect for that in-between time at game day (or when you’re ramping up for the big game) or, even better for me, a lunch-time game at work.
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