(Edit – 3/30/21 – And it’s now on Kickstarter! No wonder people are coming to this post.)
Double post day!
Just received this in my email and thought I’d post something on the same day instead of a day later.
What’s the news? (oh yeah, it’s in the title)
Greater Than Games has announced that, for the 10th Anniversary of the founding of Greater Than Games as well as the very popular superhero card game, Sentinels of the Multiverse, they will be issuing Sentinels of the Multiverse: Definitive Edition, an all new core set with new art and improved graphic design, as well as some streamlining done as well.

The game, designed by Christopher Badell, Paul Bender and Adam Rebottaro with art by…well, we’ll see for this new edition, won’t we (though I’m pretty sure Adam’s involved at least).
Sentinels of the Multiverse is a card game where each player is a Hero with their own deck. The Villain you are fighting has its own deck and there is also an Environment deck with cards that may help or may extremely hinder you. There is no deck-building, which is nice in this case.
Let’s quote from the email a little bit to give you an idea of what’s going on.
“If you’re familiar with Sentinels, this is certainly still the game that you recognize, but cleaned up and improved in just about every way. All of the art is brand new. The writing and game design have both been stripped down to their core elements and rebuilt better and cleaner than before — the game plays more swiftly and smoothly now, and everything happening on the table is communicated in a way that keeps the players engaged, and the action moving forward. All of the graphic design is significantly improved, thanks to the expertise of our graphic designers, Rae Henderson and Darrell Louder. And the polish on the game shines brightly, thanks to the development and playtesting help of our developer Chris Burton and quite a few playtesters. We started working on this game in early 2020, and most of the last half of the year was spent in intensive playtesting to make sure this was the best version of Sentinels of the Multiverse that anyone had ever seen.”
One of the knocks against the game on the table (as opposed to app form, which does all of the calculations for you and is as smooth as silk) was the clunkiness of having to keep a whole bunch of modifiers and stuff in mind.
That’s one reason I never really picked it up.
I fell in love with it in app form, though, and if the game is streamlined enough to make it not seem like work to play it, I will definitely be interested in it!
Chris mentioned that it will be live on Kickstarter on March 30. Before that date, he will be sending updates with art teasers along with some of the new content.
What? New content?
Of course, the people who already own the game need a reason to pick it up.
The new core set will have 12 Heroes, 6 Villains, 6 Environments and “a bunch of other brand new things that we’ve never done before.”
If it follows the previous arc of the game, there will be plenty of expansions that add new Heroes, Villains, Environments, and maybe more of what they’ve never done before.
Chris will also be doing an AMA on the Greater Than Games Youtube channel on Wednesday, February 3 at 3:00 pm Central Time if you want to find out more information.
This is really exciting and I will be following it to see what changes are coming and if it’s something that I might be able to get to the table.
What do you think of this? Are you a fan of the game already? Could this get you interested? Are you getting tired of “collector’s” and “deluxe” editions and will the fact that this is called the “definitive” edition change your feeling at all?
Let me know in the comments, and go check them out!
More to come in the next 2 months…
Another day, another Kickstarter!
I’m a sucker for quick 2-player card games that can be played at work. I already backed one of them previously, and here’s another!
Radlands is a 2-player card game published by Roxley Games. It’s designed by Daniel Piechnick with art by Damien Mammoliti and Manny Trembley.
This hit Kickstarter yesterday and it’s already funded.
How could it not be given Roxley’s track record along with the design pedigree of Piechnick?

The game takes place after an Apocalypse (no word if it’s like one of the Umbrella Academy apocalypses or not) where water is the most treasured resource and your gang is trying to be the dominant one in the land.
Read MoreGiven the typical Friday nights that many people are having right now, who wouldn’t want to play a game about cornering the booze market!
MOB: Big Apple is a 2-player area control and action selection game that just hit Kickstarter yesterday. It’s designed by noted designer Steve Finn with artwork by Ossi Hiekkala and David Sookochoff. It’s published by TGG Games.
It’s on Kickstarter now, and it really looks amazing.

The game is about two rival gangs who are fighting over contraband booze during Prohibition.
Read MoreCan you name a game that I have played 61 times with various expansions but for some reason haven’t actually done a review for?
You can?
How is that?
Oh, it’s in the title of this post.
Cheater.
Anyway, Legendary: a Marvel Deckbuilding Game (I’m just going to call it Legendary from now on) is a deckbuilder published by Upper Deck Entertainment. It was designed by Devin Low with artwork by a bunch of different artists. And the expansions probably have even more artists!
The base game (which this is a review of) came out in 2012. I can’t even count how many expansions there are (though I may do a review of all of them eventually).

How does the game work?
Let’s go to the board (i.e. past the “More” tag)
Read More(Edit 2/16/21 – And it’s live! Lots of gameplay descriptions too. Check it out)
The other shoe has finally dropped!
A couple of weeks ago, I did a post about a “Terraforming Mars-esque” game that noted designer Geoff Engelstein teased on Twitter.
And now it’s arrived, or least the Kickstarter launch page has.

Terraforming Mars: Ares Expedition is so new that it’s not even on Boardgame Geek yet, but Man Vs Meeple broke news about it last night on their Youtube channel in their “Most Anticipated Games of 2021” video.
They also put it out on Twitter.
It’s a card game in the Terraforming Mars universe, but that’s pretty much all we know.
Look at that pretty cover!
We know pretty much nothing else about this other than that it’s a card game.
It is designed by Jacob Fryxelius, Nick Little and Sydney Engelstein.
Here’s the blurb that’s on the Kickstarter page, though:
“A new, stand-alone, game inspired by Terraforming Mars featuring faster gameplay & over 200 beautifully illustrated cards!”
Sounds exciting!
I will be following this closely because, as you know, I’m a huge Terraforming Mars fan.
Any thoughts on this?
I will be posting more about it as I find out.
What do you think of it? What do you think it will be?
Or do you know stuff and you’re not telling me?
You bastard…
Anyway, let me know in the comments!
This last weekend was the virtual edition of OrcaCon. Since I was spending the weekend doing things with my wife, I didn’t take part, but seeing the tweets and Discord messages from them just brought it all to mind.
If it wasn’t for this fucking virus, I would have been down in Bellevue, Washington last weekend interacting with my peeps, playing some games and just having a lot of fun.
I’m hoping that maybe things will pick up with a whole bunch of people getting vaccinated that maybe things will be relatively back to normal by the time SHUX happens in October, but we’ll have to see.
In the meantime, this weekend’s OrcaCon just makes me think back to other conventions, and I want to talk about them here.

Because cons are a wonderful place to meet people (I know you’ve seen this pic a bunch of times, but it’s still one of my favourites)
Read MoreThere’s something to be said for a nice, simple deck-building card game that you can knock out in 15-20 minutes (maybe 30 if you’re unlucky).
These games are perfect for a couple of games at lunch with co-workers, or maybe as a way to begin or end a game day.
Ascension and Dominion are the grandfathers of the genre, but they require a bit of setup before you can get down to business. Then you have to sort all the cards when the game’s over!
In those games, you are basically trying to outrace your opponent, either by collecting more honour tokens than your opponents or making sure the stack of points cards runs out and you have more than the other players in your deck.
More recently there have been games where you are actually attacking your opponents and trying to make them lose “health” (however that is defined in the game). This is a Magic: the Gathering concept so it’s surprising it took so long to become popular, with games like Star Realms and its ilk.
How about a game that takes the best parts of Ascension and Star Realms and puts them together into a juicy package?

That will get you Shards of Infinity, published in 2018 by Stoneblade Entertainment and Ultra-PRO. The game is designed by Gary Arant and Justin Gary, with artwork by Aaron Nakahara.
It plays 2-4 players but I’ve only played it with 2 (and I think most deckbuilders of this type really work best with 2 anyway).
How does this relatively simple deckbuilder work?
Let’s take a look.
(Wow, it’s great to be saying that more often again).
Read MoreWelcome to 2021!
2020 was a very hard year, not just as a boardgamer but as a person in general.
The arrival of COVID-19 and extreme measures taken to counteract it have really taken a toll on me and Dude Take Your Turn in general. But we’ve all persevered.
If you’ve survived and you are in at least a decent mental place, good on you. We did good.
If you are struggling, I’m sorry and I hope you are able to get the help you need to keep moving on until things get back to a relative normal.
One thing I have found funny ever since the beginning of this pandemic. We’re all familiar with the post-apocalyptic movies and books where a disease has run rampant and wiped out half of the world’s population or something like that. The planet is left desolated and roving bands of marauders are making life miserable even as the “good guys” are banding together in small towns to try and survive what’s going on, and perhaps thrive.
The thing these authors and writers have never really shown us (maybe because it would make a boring movie) is the entire world going on lockdown, basically shutting down society for months on end to try and stem the tide of the pandemic.
And it’s largely working (even though too many people have died from this disease).
You don’t see that in the novels or movies!
Anyway, last year, after seeing a number of my fellow bloggers do this, I did a retrospective of how Dude Take Your Turn did in 2019.
If you want to see a little bit of history of how Dude Take Your Turn was formed, I explained it in the introduction to that post so I won’t do that again.
However, I also wanted to do a little bit of a 2020 retrospective in general.
I actually had a good first two months as far as boardgaming went.
I attended three conventions in those two months and got a lot of games (and new to me) games played.
I ended up playing 62 unique games, which isn’t bad considering 9.5 of the 12 months of 2020 were playing with my non-gamer wife.

The highlight of the “new to me” genre was definitely Shards of Infinity, just because not only did I play it for the first time at a convention with my wife, but I bought it and we have played it many more times during our lockdown.
I made it to OrcaCon, CascadeCon, and Dice Tower West in those two months before we were locked down and all of them were great experiences.
Read More(Edit: 5/19/22) – I’ve also reviewed both the Monsters & Minions expansion and the Fiends & Familiars expansion
Growing up, while I played a few wargames with my brother, I was also an avid player of Dungeons & Dragons. I played with a few of my school chums (Editor: Look at you, trying to sound English), even sometimes during class!
One of my favourite parts of playing the game (or really any role-playing game, as I played a few back then) was rolling up my character. There was just something about rolling the dice, recording each stat (Strength, Intelligence, Wisdom, Dexterity, Constitution and Charisma). At the time, you rolled up your character and then decided what class you wanted to be. (I’m not sure if that’s the way it’s done now, but I doubt it).
What makes me think of those bygone days of adventuring?

Roll Player, the 2016 dice-placement game designed by Keith Matejka with art by JJ Ariosa and Luis Francisco. It was published by Thunderworks Games.
Yes, this is the game where you basically roll up a fantasy RPG character, and then get points for doing it well.
Or maybe not well! That can get you points too.
What do I mean?
Let’s take a look.
(Wow, it’s been ages since I’ve done a review and I still say that!)
Read More