A Gaming Life
One game from 2013 that slipped under my radar (probably because I just really got into gaming in 2012) was Gravwell.
The game, designed by Corey Young, looks like an intriguing and quick-playing race game.
Yesterday, I received an exciting email from Renegade Game Studios saying that they will be putting out a 2nd edition of the game with an expanded player count (1-6 instead of 1-4), new art by artist Kwanchai Moriya and new unique player powers.
Let’s do a blurb on what’s coming:
“In Gravwell you’re among a flotilla of ships that survived passing through a black hole. The fabric of space and the general physics you’ve known have changed. You quickly discover that your engines are offline, but you can navigate crudely using your tractor and repulsor beams. By mining asteroids and collecting raw elements from space dust, you muster just enough force to move your spacecraft. You lock onto another object, perhaps a spacecraft, and creep toward it. But just as you’re about to engage your tractor beam, its captain engages his beam, catapulting his ship past you. If you don’t act quickly, you’ll be pulled the wrong direction! It’s a real mind-bender!”
Whoever reaches the warp gate first wins. If, after 6 rounds, nobody has, the closest player wins (I’m assuming that hasn’t changed from the original game)
The game sounds really interesting. It apparently plays fast (20-35 minutes according to BGG) so it will be another great lunch-time game, and 6 players will actually accommodate my lunchtime group! If we ever get back to the office, of course.
I love card games like this too.
I am definitely interested in this one.
More information to come on this one, but colour me intrigued.
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