Say that 3 times fast.
I received an email from Board & Dice overnight with a cool new announcement! They keep coming with these things.
Yes, it’s Board & Dice with another unpronounceable board game name (though the picture shows that they obviously don’t think it is!)

Tawantinsuyu is the new game coming from the brilliant mind of David Turczi.
I can just see the pitch now.
With all of us hopefully staying indoors for a large part of our day for the foreseeable future, digital boardgaming apps (as well as online gaming, but that’s not what this post is about) are becoming more and more important in our lives.
This brings me to last week’s release of Labyrinth: the War on Terror on Steam Early Access. If you follow this blog, you saw my excitement when this was announced.

Labyrinth: the War on Terror is by GMT Games and released in app form by Playdek, one of the masters of boardgame apps in my opinion. They certainly have asynchronous multiplayer down to an art form.
The game was designed by Volko Ruhnke and came out in 2010.
What is Labyrinth: the War on Terror?
Let’s take a look, and then talk about the app.
We’re all still enjoying enduring all of this self-isolation. For that reason, a lot of my blog hits have been on apps, mobile, and online gaming.
Yet there are still lots of great boardgame-specific things going on, and here’s another post about one of those.
Remember the announcementof Tekhenu: Obelisk of the Sun, the latest game from Teotihuacan master Daniele Tascini?
Board & Dice games just emailed with an awesome picture of the new game, and it looks amazing!!!

Not only does it give you a little more insight into how the game works, with the light and shadow side of the obelisk, but it just looks so cool even without all of that.
As we move into April, the self-isolation continues.
For some people, that was their normal behaviour anyway, but it’s still hard to be sequestered away from seeing pretty much anybody.
I’ve been working from home since March 16 and it’s been quite the adjustment.
Even more so has been the lack of game days. Much of my gaming was at work on lunch, while the rest of it was on our Sunday game days that have been cancelled for the foreseeable future.
Hence, this is going to be a thin post.
Not as thin as the rationales behind some of the Cult of the New to Me leadership revolts!

Also, I should probably let you know that this may be the last “New to Me” games post in a while, because my source of these games is totally dry until we can get back to socializing.
Just be warned.
So, without further adieu (all of my adieu is now in Evidence after Mr. Walton’s murder anyway), let’s begin!
(Edit 3/31/20) – Sagrada is now out on full release, iOS & Android! It’s $9.99 CDN for me, so maybe $7.99 US? Not sure. It requires you to be in Portrait mode, which I guess makes sense.
Here’s hoping that notifications work on the mobile platforms (it did ask me if I wanted them enabled, but I’ve been asked that before and still not received them). Dire Wolf told me that Steam notifications would be coming soon. Other Dire Wolf games have great notifications, so I’m confident that this one will too.
It’s unclear if the multiplayer bugs I mention below have been fixed or not. I’ll keep updating this post once I know more.
(original “first look” below)
Dire Wolf Digital has a great history of digital games, from the wonderful Raiders of the North Sea (hey, I should probably review that sometime, eh?) to the very good adaptation of Yellow & Yangtze (I’m not a huge fan of the game itself but the digital adaptation is great!). They’ve also done Lotus (something I’ve reviewed!) and Lanterns (another good app I should probably review at some point)
Recently, Dire Wolf released Floodgate Games‘ excellent stained glass window dice-placement game, Sagrada, on Steam Early Access.
I did a review of the boardgame so I’m not going to go into great detail on how the game plays.

Basically, though, a number of coloured dice are randomly taken from a bag and rolled (2 x the number of players plus one more die). Then, in turn order each player drafts a die to put into their stained glass window pane, following a few rules:
Once each player has chosen, then players choose again in reverse order (so the last player chooses two dice in a row).
Do that for 10 rounds and score.
Go to the review for more detail on how to play.
How is the app?
Let’s take a look.
Wow, two Smash Up expansion reviews in two weeks? After a months-long hiatus?
What can that mean?
It means that I’ve been combining new expansions while playing them for review.
What, did you think I meant global annihilation or something like that?
Let’s save that for the Nightly News.
Anyway, this will probably be the last one for a while as with all of the social distancing going on, I won’t be playing the other new expansions I have anytime soon.
But one day, they will return.

With all the viciousness of King Rex.

Anyway, today I’m going to be talking about the Monster Smash expansion. This is an expansion of, well, monsters and their ilk.
Thus, the set is already much more thematic than the Awesome Level 9000 set.
(Edit – 12/2/22) – This has now been charged which means it’s going to be shipping this month! Can’t wait to get my hands on it.
We may all be stuck at home, either working from home (hopefully) or quarantined (if so, I hope you are doing well and stay safe), but business goes on, especially in the gaming world.
Though GMT Games is following the California order to stay home and close everything for now, that doesn’t stop new announcements from still happening all the time, and in this age of social distancing, what can be better than playing a boardgame or two with your family and loved ones?
Yesterday, GMT Games put out their monthly update that includes their latest P500 game additions (once the game hits 500 orders, it goes into the pipeline for production) and I was stunned to see a marvelous-sounding game show up.

(Ok, I wasn’t *that* stunned as I heard about it on Twitter a couple of weeks ago, but still…stunned).
Grant over at the excellent Players’ Aid blog usually does a post about the latest update at some point shortly after it comes out, but I had to get this one out quickly.
What was this news that made my jaw drop?
Jason Matthews is creating a 2-player “lunch time game” addition to his classic Twilight Struggle 2005 hit.
Called (and I will not be typing this whole thing every time I talk about it) Twilight Struggle: Red Sea – Conflict in the Horn of Africa, this game is the Cold War but confined to, well, the Red Sea area and the Horn of Africa (funny how that works).

This would be the fourth in GMT’s Lunchtime Games series (after the wonderful Fort Sumter, the long-awaited Flashpoint: South China Sea and the recently added Red Flag Over Paris). The concept of making games specifically for play at lunch (rather than just “oh, this game only takes 45 minutes, so we can play it at lunch) is very admirable.
It’s been a few months since I’ve done a Smash Up expansion review. Between the Christmas holidays and work stuff getting the way, it’s taken a while to get the required three plays in to review the first of the five new expansions I bought recently (I am all caught up now except the two I don’t want!).
It’s only fitting that I started going through all of the expansions with the Awesome Level 9000 one.

It was the first expansion to the game that came out in 2013. It’s also the first expansion to come out for the Smash Up app.
The factions in this one are interesting with one rather unique one.
The factions are also not quite as refined as some subsequent ones have been. That doesn’t matter too much, though, as they are still fun to play!
As with previous expansion reviews, I’m not going to go over how to play Smash Up. You can go to the original review for that one.